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Anyone else view this character broken?
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<blockquote data-quote="Celebrim" data-source="post: 6637112" data-attributes="member: 4937"><p>Well, my opinion doesn't matter, but I pride myself on playing a fairly low powered game and your character could have fit in just fine in my campaign at 2nd level without wrecking anything. I suspect you'll radically diverge in power level at higher level from what I'm comfortable with (as most of 3.X does), but overall I don't see a lot here that significantly beyond the ability of a straight forward sword and board fighter with 18 strength, and damage wise this looks inferior to the nova of a typical two-handed weapon wielding barbarian. And your durability really isn't that high for a martial focused character.</p><p></p><p>Compared to the PCs at 2nd level, you would have been about 3rd in offensive capability (behind the sorcerer and the fanatic), and 3rd in defensive capability (behind the champion and the rogue/hunter). And you don't seem to offer a lot of utility outside of combat, so I thinking, "No, you aren't OP."</p><p></p><p>In particular, no melee build that does less than 'infinite' damage (say an average over 20 per round at 2nd level) and doesn't steal actions from opponents is particularly broken IMO. Melee builds just have too many counters, and some of them are hard counters unless the player spends resources to deal with them. </p><p></p><p>Again, this is just personal preference, but I prefer a party to have at least one power gamer in it. The advantage for me as a DM is that I can be a little looser about what I throw at the party, knowing that the power gamer can pick up the slack from the players with more social or story goals. This helps move the social and story goals along as well, so everything is good, particularly if there remains significant out of combat roles the power gamer can't easily fill.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6637112, member: 4937"] Well, my opinion doesn't matter, but I pride myself on playing a fairly low powered game and your character could have fit in just fine in my campaign at 2nd level without wrecking anything. I suspect you'll radically diverge in power level at higher level from what I'm comfortable with (as most of 3.X does), but overall I don't see a lot here that significantly beyond the ability of a straight forward sword and board fighter with 18 strength, and damage wise this looks inferior to the nova of a typical two-handed weapon wielding barbarian. And your durability really isn't that high for a martial focused character. Compared to the PCs at 2nd level, you would have been about 3rd in offensive capability (behind the sorcerer and the fanatic), and 3rd in defensive capability (behind the champion and the rogue/hunter). And you don't seem to offer a lot of utility outside of combat, so I thinking, "No, you aren't OP." In particular, no melee build that does less than 'infinite' damage (say an average over 20 per round at 2nd level) and doesn't steal actions from opponents is particularly broken IMO. Melee builds just have too many counters, and some of them are hard counters unless the player spends resources to deal with them. Again, this is just personal preference, but I prefer a party to have at least one power gamer in it. The advantage for me as a DM is that I can be a little looser about what I throw at the party, knowing that the power gamer can pick up the slack from the players with more social or story goals. This helps move the social and story goals along as well, so everything is good, particularly if there remains significant out of combat roles the power gamer can't easily fill. [/QUOTE]
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