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Anyone else wonder why they didn't combine the 3.5 spell system and the 4th edition..
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4351619" data-attributes="member: 710"><p>Book of Nine Swords. It was the first attempt to get "martial powers" into the game and bring some interesting variety. Consider picking up that, and you're set for 3E. It was, of course, inspired by the 4E mechanics that were in the process of being created, and was a first test-bed for them.</p><p></p><p></p><p>Counterspells? Very likely. Offense was usually far better then hoping to negate some spell. Wall of Force? No, I think that was used more, and is still part of the 4E Wizard shtick. </p><p></p><p></p><p>We usually used more nonlethal damage to subdue foes. And I don't like having to use magic for every problem thrown at the players or their enemies. </p><p></p><p></p><p>That is possible. They definitely focused more on two aspects: </p><p>- Balancing powers/spells to ensure that every class is important, thus hopefully contributing to overall "fun" for all participants.</p><p>- Playability. Learn the simple basic rules. Then, everything you need to know about a power is written into its description. Complex interactions, including most counter-spell aspects (like Anticipate Teleport) have been removed or simplied for the sake of clarity (like Dispel Magic - using the Zone and Conjuration descriptions powers are dispelled, nothing else)</p><p></p><p>There is still an interaction at work, but it happens on the battle map "If I push the opponent into the square with the Cloud of Daggers, he gains damage again"... As such, it is more or less visible to the naked eye and doesn't require referencing the game book on how the effects interact. </p><p></p><p></p><p>I forget to mention above: PHB II can also help. </p><p>So, PHB II and Book of Nine Swords. You might want to add a class or a discipline for ranged combatants (I think there are some home brew available in the 3E House Rules forum).</p><p></p><p></p><p>Ultimately, because there was no (for the designers) satisfying way to balance the "old" system with the new one. </p><p></p><p></p><p>Sure, there are a few. But not me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4351619, member: 710"] Book of Nine Swords. It was the first attempt to get "martial powers" into the game and bring some interesting variety. Consider picking up that, and you're set for 3E. It was, of course, inspired by the 4E mechanics that were in the process of being created, and was a first test-bed for them. Counterspells? Very likely. Offense was usually far better then hoping to negate some spell. Wall of Force? No, I think that was used more, and is still part of the 4E Wizard shtick. We usually used more nonlethal damage to subdue foes. And I don't like having to use magic for every problem thrown at the players or their enemies. That is possible. They definitely focused more on two aspects: - Balancing powers/spells to ensure that every class is important, thus hopefully contributing to overall "fun" for all participants. - Playability. Learn the simple basic rules. Then, everything you need to know about a power is written into its description. Complex interactions, including most counter-spell aspects (like Anticipate Teleport) have been removed or simplied for the sake of clarity (like Dispel Magic - using the Zone and Conjuration descriptions powers are dispelled, nothing else) There is still an interaction at work, but it happens on the battle map "If I push the opponent into the square with the Cloud of Daggers, he gains damage again"... As such, it is more or less visible to the naked eye and doesn't require referencing the game book on how the effects interact. I forget to mention above: PHB II can also help. So, PHB II and Book of Nine Swords. You might want to add a class or a discipline for ranged combatants (I think there are some home brew available in the 3E House Rules forum). Ultimately, because there was no (for the designers) satisfying way to balance the "old" system with the new one. Sure, there are a few. But not me. ;) [/QUOTE]
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Anyone else wonder why they didn't combine the 3.5 spell system and the 4th edition..
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