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Anyone else wonder why they didn't combine the 3.5 spell system and the 4th edition..
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<blockquote data-quote="Foundry of Decay" data-source="post: 4351802" data-attributes="member: 846"><p>Short answer? no. I have to admit that I like the new system. I also realize that to put in every spell from 3.5 into the current edition's core books would have increased the size dramatically to the point where the wizard alone would have taken up a good 100 pages on powers.</p><p></p><p>I do agree that I miss some of the spells from 3.5. I also wish there were at least more rituals in the PHB. I understand that there will be more out in the future, but its a bit of a shock to go from volumes of spells/powers down to 3 books again. So I can see where you are coming from here.</p><p></p><p>We've rarely used the counterspell abilities. While interesting on paper it was easier in the end to just unleash a thermal nuclear assault in the first few rounds that would kill the enemy spellcasters than bother letting them try to cast in the first place.</p><p></p><p>There's also the problem that might arise that if you brought every other class up to par with what the 3.5 spell system allowed wizards and clerics to do (and to a lesser extent psions/sorcerers/etc) then you may as well have just made a classless system, and opened the spells/prayers/powers to everyone (Not that it wouldn't have been an interesting way to go, mind you).</p><p></p><p>I admit that without the breadth of spells fully available, certain things (Like the hold person kidnapping) would have to be resolved with good old fashioned elbow grease from the whole party or NPC group instead of being resolved with a solitary spell alone. Certain functions do still exist though for quiet subterfuge. Sleep for example. Other than that its up to DM's currently as to if the group can sneak up to knock out a guard/grab the NPC and toss them into a cart/ etc.</p><p></p><p>I personally don't like the 'dumbed down' argument, as I've never had to put a helmet and mittens on and clap like an imbecile to effectively use any powers in 4e, but to each his own I guess.</p><p></p><p>But this is just my opinion on the matter since the question was posed. I think the previous suggestions were indeed pretty good. Bo9S and the PHBII are about as close as one could get to upping the martial classes fun levels to those of spellcasters.</p></blockquote><p></p>
[QUOTE="Foundry of Decay, post: 4351802, member: 846"] Short answer? no. I have to admit that I like the new system. I also realize that to put in every spell from 3.5 into the current edition's core books would have increased the size dramatically to the point where the wizard alone would have taken up a good 100 pages on powers. I do agree that I miss some of the spells from 3.5. I also wish there were at least more rituals in the PHB. I understand that there will be more out in the future, but its a bit of a shock to go from volumes of spells/powers down to 3 books again. So I can see where you are coming from here. We've rarely used the counterspell abilities. While interesting on paper it was easier in the end to just unleash a thermal nuclear assault in the first few rounds that would kill the enemy spellcasters than bother letting them try to cast in the first place. There's also the problem that might arise that if you brought every other class up to par with what the 3.5 spell system allowed wizards and clerics to do (and to a lesser extent psions/sorcerers/etc) then you may as well have just made a classless system, and opened the spells/prayers/powers to everyone (Not that it wouldn't have been an interesting way to go, mind you). I admit that without the breadth of spells fully available, certain things (Like the hold person kidnapping) would have to be resolved with good old fashioned elbow grease from the whole party or NPC group instead of being resolved with a solitary spell alone. Certain functions do still exist though for quiet subterfuge. Sleep for example. Other than that its up to DM's currently as to if the group can sneak up to knock out a guard/grab the NPC and toss them into a cart/ etc. I personally don't like the 'dumbed down' argument, as I've never had to put a helmet and mittens on and clap like an imbecile to effectively use any powers in 4e, but to each his own I guess. But this is just my opinion on the matter since the question was posed. I think the previous suggestions were indeed pretty good. Bo9S and the PHBII are about as close as one could get to upping the martial classes fun levels to those of spellcasters. [/QUOTE]
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Anyone else wonder why they didn't combine the 3.5 spell system and the 4th edition..
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