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Anyone else wonder why they didn't combine the 3.5 spell system and the 4th edition..
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<blockquote data-quote="Celtavian" data-source="post: 4352045" data-attributes="member: 5834"><p><strong>re</strong></p><p></p><p></p><p></p><p>I might do something similar. I want to get a feel for the 4th edition system before I start writing too many house rules.</p><p></p><p>I like alot of things about it. I like that there aren't multiple attacks. I know melee didn't have a alot of "magic" powers like they do now, but they could do truckloads of damage quick. The gods forbid they get a crit while power attacking with a great axe or great spear. </p><p></p><p>All these melees that complain about casters must not have been playing high level two-hander melee guys with power attack and cleave. Those walking DM nightmares were not complaining much about their melees.</p><p></p><p>They were smiling at their respective DMs with blood and guts all over their plate armor drinking an ale after mowing down a horde of giants.</p><p></p><p>In my groups, two hander melees and archers did truckloads of damage. If there were DPS meters, they would have been on top over the course of an entire adventure.</p><p></p><p>In one third edition campaign I'm dealing with a martial artist/armored puglisit with 250 hit points at lvl 14. She is a walking nightmare that hits like a truck and takes hits like a truck.</p><p></p><p>Melees are more interesting in 4th edition, but they don't do anywhere near as much damage. Not that I'm complaining because it always sucked to have that melee get a lucky crit with his great axe that derailed your well-planned encounter. I'm not going to miss that aspect of the game. </p><p></p><p>In 4th edition it seems like the monsters can take a good, sound beating for a few rounds and dish it out just the same.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 4352045, member: 5834"] [b]re[/b] I might do something similar. I want to get a feel for the 4th edition system before I start writing too many house rules. I like alot of things about it. I like that there aren't multiple attacks. I know melee didn't have a alot of "magic" powers like they do now, but they could do truckloads of damage quick. The gods forbid they get a crit while power attacking with a great axe or great spear. All these melees that complain about casters must not have been playing high level two-hander melee guys with power attack and cleave. Those walking DM nightmares were not complaining much about their melees. They were smiling at their respective DMs with blood and guts all over their plate armor drinking an ale after mowing down a horde of giants. In my groups, two hander melees and archers did truckloads of damage. If there were DPS meters, they would have been on top over the course of an entire adventure. In one third edition campaign I'm dealing with a martial artist/armored puglisit with 250 hit points at lvl 14. She is a walking nightmare that hits like a truck and takes hits like a truck. Melees are more interesting in 4th edition, but they don't do anywhere near as much damage. Not that I'm complaining because it always sucked to have that melee get a lucky crit with his great axe that derailed your well-planned encounter. I'm not going to miss that aspect of the game. In 4th edition it seems like the monsters can take a good, sound beating for a few rounds and dish it out just the same. [/QUOTE]
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Anyone else wonder why they didn't combine the 3.5 spell system and the 4th edition..
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