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Anyone else wonder why they didn't combine the 3.5 spell system and the 4th edition..
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<blockquote data-quote="Celtavian" data-source="post: 4352089" data-attributes="member: 5834"><p><strong>re</strong></p><p></p><p></p><p></p><p></p><p>Simplified and direct is more accurate a statement regarding 4th edition.</p><p></p><p>From reading this thread, I get the feel that most wizards were allowed to unleash on someone for immense damage and end it. That never seemed to work so well except on high hit point enemy fighter types.</p><p></p><p>The wizards always seemed to be read with <em>resist energy</em>, <em>spell resistance</em> <em>death ward</em> and like buffs prior to our arrival. If our rogue wasn't a good scout, and we didn't enter the encounter buffed and prepared, we usually got our butts handed to us.</p><p></p><p>I guess our DM was a particularly vicious guy. I'm thankful for it too because I really had to think to survive in the campaigns he ran.</p><p></p><p>I like to think he learned his tactics from playing in my games (though a few of them he just made up himself like an artifact chair that killed half our party in 2nd edition DnD he just threw together). I've always been a ruthless DM. My players like playing in my campaigns because I make them earn it and I keep combat fast and fun. That's essentially how it should be.</p><p></p><p>If 4th edition makes it easier for more players to have fast, fun, and challenging combats to higher levels, then I guess it is better for them. I wasn't having trouble with 3.5. My melees had plenty to do, and so did my casters. If they didn't work together, they weren't going to survive. I hope that hasn't changed.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 4352089, member: 5834"] [b]re[/b] Simplified and direct is more accurate a statement regarding 4th edition. From reading this thread, I get the feel that most wizards were allowed to unleash on someone for immense damage and end it. That never seemed to work so well except on high hit point enemy fighter types. The wizards always seemed to be read with [i]resist energy[/i], [i]spell resistance[/i] [i]death ward[/i] and like buffs prior to our arrival. If our rogue wasn't a good scout, and we didn't enter the encounter buffed and prepared, we usually got our butts handed to us. I guess our DM was a particularly vicious guy. I'm thankful for it too because I really had to think to survive in the campaigns he ran. I like to think he learned his tactics from playing in my games (though a few of them he just made up himself like an artifact chair that killed half our party in 2nd edition DnD he just threw together). I've always been a ruthless DM. My players like playing in my campaigns because I make them earn it and I keep combat fast and fun. That's essentially how it should be. If 4th edition makes it easier for more players to have fast, fun, and challenging combats to higher levels, then I guess it is better for them. I wasn't having trouble with 3.5. My melees had plenty to do, and so did my casters. If they didn't work together, they weren't going to survive. I hope that hasn't changed. [/QUOTE]
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Anyone else wonder why they didn't combine the 3.5 spell system and the 4th edition..
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