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Anyone else wonder why they didn't combine the 3.5 spell system and the 4th edition..
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<blockquote data-quote="Vigilance" data-source="post: 4353103" data-attributes="member: 4275"><p>Getting rid of the magic system was one of the best, and one of the gutsiest decisions they made in 4e. Im glad they finally cut that cord.</p><p></p><p>Designers have been trying to balance mages with the other classes for 30 years now. Someone working on the game finally had the guts to say it was impossible with the magic sub-system in play and then DO something about it.</p><p></p><p>And I actually think 2nd and 3rd edition highlighted this weakness.</p><p></p><p>1e, with the Unearthed Arcana and optional PHB backmatter in play, had wonkiness for EVERYONE (Cavaliers, Full Plate, Barbarians, crazy ability scores, crazy multi-classing, Bards, Psionics).</p><p></p><p>While 2e and 3e reigned in most of the fever-dream qualities of 1e, they left that magic system in place.</p></blockquote><p></p>
[QUOTE="Vigilance, post: 4353103, member: 4275"] Getting rid of the magic system was one of the best, and one of the gutsiest decisions they made in 4e. Im glad they finally cut that cord. Designers have been trying to balance mages with the other classes for 30 years now. Someone working on the game finally had the guts to say it was impossible with the magic sub-system in play and then DO something about it. And I actually think 2nd and 3rd edition highlighted this weakness. 1e, with the Unearthed Arcana and optional PHB backmatter in play, had wonkiness for EVERYONE (Cavaliers, Full Plate, Barbarians, crazy ability scores, crazy multi-classing, Bards, Psionics). While 2e and 3e reigned in most of the fever-dream qualities of 1e, they left that magic system in place. [/QUOTE]
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Anyone else wonder why they didn't combine the 3.5 spell system and the 4th edition..
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