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Anyone else wonder why they didn't combine the 3.5 spell system and the 4th edition..
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<blockquote data-quote="3catcircus" data-source="post: 4353556" data-attributes="member: 16077"><p>That's a feature, not a bug. </p><p></p><p>Seriously - I much preferred the flexibility of deciding from a huge arsenal of spells. "Today, we are going into Dundrak the Dead's crypt. I'll pick spells that'll help protect against undead attacks and help us in the event someone gets drained." "Tomorrow, we are invading the Elemental Plane of Goo. I'll pick spells that'll get us there and back in one piece."</p><p></p><p>Didn't matter whether you were Arcane or Divine, you had an arsenal to choose from. Now, you get a set amount. And if you don't like one or find it is not useful, you can't trade it out until hitting certain levels.</p><p></p><p>That having been said, I do like the idea of rituals. Perhaps a hybrid - standard 3.x rules for most spells, with ones that feel like they should be rituals using a modified 4e rule within 3.x?</p></blockquote><p></p>
[QUOTE="3catcircus, post: 4353556, member: 16077"] That's a feature, not a bug. Seriously - I much preferred the flexibility of deciding from a huge arsenal of spells. "Today, we are going into Dundrak the Dead's crypt. I'll pick spells that'll help protect against undead attacks and help us in the event someone gets drained." "Tomorrow, we are invading the Elemental Plane of Goo. I'll pick spells that'll get us there and back in one piece." Didn't matter whether you were Arcane or Divine, you had an arsenal to choose from. Now, you get a set amount. And if you don't like one or find it is not useful, you can't trade it out until hitting certain levels. That having been said, I do like the idea of rituals. Perhaps a hybrid - standard 3.x rules for most spells, with ones that feel like they should be rituals using a modified 4e rule within 3.x? [/QUOTE]
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Anyone else wonder why they didn't combine the 3.5 spell system and the 4th edition..
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