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Anyone else wonder why they didn't combine the 3.5 spell system and the 4th edition..
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<blockquote data-quote="Mallus" data-source="post: 4353906" data-attributes="member: 3887"><p>Funny, I feel the same way when people use the word 'unlimited' to describe skill uses or sword swings...</p><p></p><p></p><p>Or purchase Knock scrolls. Speaking of, can you put Knock in a wand?</p><p></p><p></p><p>To be honest, most of my DM (and play, for that matter) experience doesn't involve the standard dungeon.</p><p></p><p></p><p>I'm not talking philosophy, I'm talking praxis. </p><p></p><p></p><p>Prior to 3e this wasn't the case. Even post 3e, most DM's I know, including myself, tended to allow, how shall I put it... interesting spell use. I think there's a natural bias towards wahoo in D&D. Not that that's a bad thing.</p><p></p><p></p><p>For what it's worth, sure. </p><p></p><p></p><p>Oh, me too. I could just never do it. My talents lie in other directions.</p><p></p><p></p><p>What I'm on about is that the fact that 4e removes some skills, like Craft and Profession, is something of a red herring when discussing the utility of the 4e skill system.</p><p></p><p></p><p>Changes to the 4e magic system made the skills present more useful/valuable. When invisible flight isn't an reconnaissance option, then skill-based solutions like Stealth not only become more attractive, they become <strong>the</strong> method for accomplishing those tasks. The removal of a few skills that were essentially modeling tools ("I was a cooper in my former, non-violent life") and non-essential during the bulk of play doesn't change that. Plus, 4e encourages DM's to allow ability checks and skill stunts to resolve actions not explicitly covered. </p><p></p><p></p><p>Can I ask you nicely to be less sensitive? </p><p></p><p></p><p>My mistake. I was thinking of a spell(s) in previous editions that created finished goods.</p></blockquote><p></p>
[QUOTE="Mallus, post: 4353906, member: 3887"] Funny, I feel the same way when people use the word 'unlimited' to describe skill uses or sword swings... Or purchase Knock scrolls. Speaking of, can you put Knock in a wand? To be honest, most of my DM (and play, for that matter) experience doesn't involve the standard dungeon. I'm not talking philosophy, I'm talking praxis. Prior to 3e this wasn't the case. Even post 3e, most DM's I know, including myself, tended to allow, how shall I put it... interesting spell use. I think there's a natural bias towards wahoo in D&D. Not that that's a bad thing. For what it's worth, sure. Oh, me too. I could just never do it. My talents lie in other directions. What I'm on about is that the fact that 4e removes some skills, like Craft and Profession, is something of a red herring when discussing the utility of the 4e skill system. Changes to the 4e magic system made the skills present more useful/valuable. When invisible flight isn't an reconnaissance option, then skill-based solutions like Stealth not only become more attractive, they become [b]the[/b] method for accomplishing those tasks. The removal of a few skills that were essentially modeling tools ("I was a cooper in my former, non-violent life") and non-essential during the bulk of play doesn't change that. Plus, 4e encourages DM's to allow ability checks and skill stunts to resolve actions not explicitly covered. Can I ask you nicely to be less sensitive? My mistake. I was thinking of a spell(s) in previous editions that created finished goods. [/QUOTE]
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Anyone else wonder why they didn't combine the 3.5 spell system and the 4th edition..
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