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Anyone else wonder why they didn't combine the 3.5 spell system and the 4th edition..
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<blockquote data-quote="Celtavian" data-source="post: 4354031" data-attributes="member: 5834"><p><strong>re</strong></p><p></p><p></p><p></p><p>Yep. This is what I see too that bothers me. This is what I refer to as a lack of creativity. </p><p></p><p>They made this version with balance and playability as their primary influences. I felt they made previous versions with the idea of "What is a fantasy a wizard? What is a fantasy fighter?"</p><p></p><p>Not "The wizard does more than the fighter, that isn't right". </p><p></p><p>This new version doesn't sit well with me. He doesn't seem like a wizard. Even the fighters don't seem very fighter-like. For me a fighter is someone who has a fighting style and he can use that fighting style whenever the conditions for a maneuver are right. Not just once an encounter or once a day.</p><p></p><p>A fighters fighting style dicated to the enemies how they should fight the guy. If a big bad two hander fighter shows up that can whirlwind attack, better not surround him like stalks of wheat. </p><p></p><p>So even though they made melees more interesting, they are still less like fantasy fighters that have particular fighting styles. I wouldn't be surprised to find a few people who liked having a particular fighting style as a melee as opposed to a few once a day or encounter abilities that once used can't be repeated for reasons that are not real clear other than "game balance".</p><p></p><p>I was hoping they would build on the idea of fighting styles and work in a viable martial arts system into 4th edition. It seems like I will have to wait for some future edition to do that.</p><p></p><p>This edition was built to serve as a foundation for MMORPGs. It is built alot like an MMORPG. Though I think that is a smart move for business reasons, I sure don't like it as an old school DND player.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 4354031, member: 5834"] [b]re[/b] Yep. This is what I see too that bothers me. This is what I refer to as a lack of creativity. They made this version with balance and playability as their primary influences. I felt they made previous versions with the idea of "What is a fantasy a wizard? What is a fantasy fighter?" Not "The wizard does more than the fighter, that isn't right". This new version doesn't sit well with me. He doesn't seem like a wizard. Even the fighters don't seem very fighter-like. For me a fighter is someone who has a fighting style and he can use that fighting style whenever the conditions for a maneuver are right. Not just once an encounter or once a day. A fighters fighting style dicated to the enemies how they should fight the guy. If a big bad two hander fighter shows up that can whirlwind attack, better not surround him like stalks of wheat. So even though they made melees more interesting, they are still less like fantasy fighters that have particular fighting styles. I wouldn't be surprised to find a few people who liked having a particular fighting style as a melee as opposed to a few once a day or encounter abilities that once used can't be repeated for reasons that are not real clear other than "game balance". I was hoping they would build on the idea of fighting styles and work in a viable martial arts system into 4th edition. It seems like I will have to wait for some future edition to do that. This edition was built to serve as a foundation for MMORPGs. It is built alot like an MMORPG. Though I think that is a smart move for business reasons, I sure don't like it as an old school DND player. [/QUOTE]
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Anyone else wonder why they didn't combine the 3.5 spell system and the 4th edition..
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