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Anyone else wonder why they didn't combine the 3.5 spell system and the 4th edition..
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<blockquote data-quote="Celtavian" data-source="post: 4354141" data-attributes="member: 5834"><p><strong>re</strong></p><p></p><p></p><p></p><p></p><p>Having read extensively on fighting myself, this does not do a very good job of simulating combat maneuvers.</p><p></p><p>Though 3rd edition wasn't a great combat simulation either, it at least created fighting styles.</p><p></p><p>I like rule mechanics that simulate fighting in as realistic a fashion as possible. That means when the conditions are right, I want to be able to throw a sidekick or uppercut whenever the conditions are right. A boxer doesn't go, "I already threw my uppercut. I can't do that again for some reason."</p><p></p><p>Feats like <em>Manyshot</em> which is very similar to <em>Split the Tree</em> can be done whenever the 3rd edition melee feels like doing it. Where as <em>Split the Tree</em> is once per encounter as though there is some inherent imaginary reason why this skilled archer can't do such a feat again.</p><p></p><p>It doesn't sit well with me. It seems like they actually thought about the idea of fighting styles in 3rd edition, whereas they though more along the lines of "This is a too powerful to be an at will, we'll make this a daily or encounter". That isn't at all thinking about fighting styles. </p><p></p><p>If it suits you, cool. But don't try to tell me it simulates a fighting style well. It's just another daily or encounter power that has been arbitrarily limited for no other reason than game balance. Not because there is a good reason for it to be limited in such a way, it's just for balance reasons. Period.</p><p></p><p>I'm not saying that's the case with all encounters and dailies. Just that I think there should have been a different way of thinking about magic powers compared to melee powers. Melee powers should be based on fighting styles, not arbitrarily limited maneuvers that can be done once per encounter or once per day. That is not a good simulation of fighting prowess.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 4354141, member: 5834"] [b]re[/b] Having read extensively on fighting myself, this does not do a very good job of simulating combat maneuvers. Though 3rd edition wasn't a great combat simulation either, it at least created fighting styles. I like rule mechanics that simulate fighting in as realistic a fashion as possible. That means when the conditions are right, I want to be able to throw a sidekick or uppercut whenever the conditions are right. A boxer doesn't go, "I already threw my uppercut. I can't do that again for some reason." Feats like [i]Manyshot[/i] which is very similar to [i]Split the Tree[/i] can be done whenever the 3rd edition melee feels like doing it. Where as [i]Split the Tree[/i] is once per encounter as though there is some inherent imaginary reason why this skilled archer can't do such a feat again. It doesn't sit well with me. It seems like they actually thought about the idea of fighting styles in 3rd edition, whereas they though more along the lines of "This is a too powerful to be an at will, we'll make this a daily or encounter". That isn't at all thinking about fighting styles. If it suits you, cool. But don't try to tell me it simulates a fighting style well. It's just another daily or encounter power that has been arbitrarily limited for no other reason than game balance. Not because there is a good reason for it to be limited in such a way, it's just for balance reasons. Period. I'm not saying that's the case with all encounters and dailies. Just that I think there should have been a different way of thinking about magic powers compared to melee powers. Melee powers should be based on fighting styles, not arbitrarily limited maneuvers that can be done once per encounter or once per day. That is not a good simulation of fighting prowess. [/QUOTE]
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Anyone else wonder why they didn't combine the 3.5 spell system and the 4th edition..
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