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Anyone else wonder why they didn't combine the 3.5 spell system and the 4th edition..
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<blockquote data-quote="Hussar" data-source="post: 4354256" data-attributes="member: 22779"><p>Mostly because you asked about wizards.</p><p></p><p></p><p>How? Unless you specifically target the wizard with anti-wizard creatures, the vast majority of creatures cannot do anything to the flying, improved invisiblity wizard. </p><p></p><p>Besides the fact, direct damage is the least problem. It's all the save or die effects that wizards get right from first level - sleep, color spray, Tasha's Hideous Laughter, Web, etc. All of those are "bang I win" spells. </p><p></p><p></p><p></p><p>So, you admit that designing adventures as per the suggested guidelines results in cakewalks for the wizard, but, you solution is to leave the wizard where he is and change the guidelines? How do you do that without screwing the non-casters? Anything that blats the wizard usually works pretty darn well on the fighter.</p><p></p><p></p><p></p><p>But that's the trick isn't it? You cannot simply bump the fighter types up to the power of the wizards and clerics. No other class had save or die effects at 1st level. Heck, some of the spells are just die, no save. Never mind all the ways that open ended spells, like illusions, can pretty much negate the need for non-caster classes. Need a scout? Arcane Eye. Need to find traps? Summon Monster. Need to talk to someone? Charm and/or Dominate. And that's completely ignoring the fact that clerics can pretty much make all knowledge checks superfluous.</p><p></p><p></p><p></p><p>Take Death Ward as a poster child. What ability do non-casters get to take a deadly encounter with something like an army of bodaks, and make it a cake-walk? The Bodak, without its death gaze, isn't much stronger than an ogre. Yet it's five or six CR's higher.</p><p></p><p></p><p></p><p>You mean I can finally have a group without forcing someone to play the cleric and that's a bad thing?</p><p></p><p></p><p></p><p>That last bit is a myth that really, really needs busting. No, you didn't run out of spells to the detriment of your group. As soon as you could, you rested. The second the cleric uses his highest level healing, you rested. There are many, many ways to break the system you are talking about. Not all adventures can have a forced timeline. High level scry/buff/teleport completely negates what you are talking about.</p><p></p><p></p><p></p><p>Having played a /encounter caster (binder) for the past couple of years, all I can say is that you really need to try it before you come to any conclusions.</p></blockquote><p></p>
[QUOTE="Hussar, post: 4354256, member: 22779"] Mostly because you asked about wizards. How? Unless you specifically target the wizard with anti-wizard creatures, the vast majority of creatures cannot do anything to the flying, improved invisiblity wizard. Besides the fact, direct damage is the least problem. It's all the save or die effects that wizards get right from first level - sleep, color spray, Tasha's Hideous Laughter, Web, etc. All of those are "bang I win" spells. So, you admit that designing adventures as per the suggested guidelines results in cakewalks for the wizard, but, you solution is to leave the wizard where he is and change the guidelines? How do you do that without screwing the non-casters? Anything that blats the wizard usually works pretty darn well on the fighter. But that's the trick isn't it? You cannot simply bump the fighter types up to the power of the wizards and clerics. No other class had save or die effects at 1st level. Heck, some of the spells are just die, no save. Never mind all the ways that open ended spells, like illusions, can pretty much negate the need for non-caster classes. Need a scout? Arcane Eye. Need to find traps? Summon Monster. Need to talk to someone? Charm and/or Dominate. And that's completely ignoring the fact that clerics can pretty much make all knowledge checks superfluous. Take Death Ward as a poster child. What ability do non-casters get to take a deadly encounter with something like an army of bodaks, and make it a cake-walk? The Bodak, without its death gaze, isn't much stronger than an ogre. Yet it's five or six CR's higher. You mean I can finally have a group without forcing someone to play the cleric and that's a bad thing? That last bit is a myth that really, really needs busting. No, you didn't run out of spells to the detriment of your group. As soon as you could, you rested. The second the cleric uses his highest level healing, you rested. There are many, many ways to break the system you are talking about. Not all adventures can have a forced timeline. High level scry/buff/teleport completely negates what you are talking about. Having played a /encounter caster (binder) for the past couple of years, all I can say is that you really need to try it before you come to any conclusions. [/QUOTE]
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Anyone else wonder why they didn't combine the 3.5 spell system and the 4th edition..
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