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Anyone else wonder why they didn't combine the 3.5 spell system and the 4th edition..
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4354435" data-attributes="member: 710"><p>The board is become more important in 4E. Which isn't always a plus, but there is just more activity now - not just determining the area of the spell and how many enemies you can get in your Fireball, but also where to push/pull/slide your enemy (from a Wizards perspective. Non-spellcasters focus more on where to move to get combat advantage or block the maximum number of enemies, or where to move to keep out of trouble)</p><p></p><p></p><p></p><p></p><p></p><p>Long-term is not required. A single combat can be enough. 3 rounds can be enough.</p><p></p><p></p><p></p><p>4E will not support a very long string of encounters, but the individual encounters will be far bigger. The toughest fight we played so far was a 4-player party against a level 6 encounter, consisting out of like 17 enemies (including the BBEG and his "lieutenant", coming in two waves (the second wave 3 rounds after the first). The encounter was too tough, to be honest, but the party still survived (barely, with the last one standing being the Dwarven Wizard.)</p><p></p><p></p><p>No, it's teamwork. And that's were the fun lies. Well, at least for a lot of gamers.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4354435, member: 710"] The board is become more important in 4E. Which isn't always a plus, but there is just more activity now - not just determining the area of the spell and how many enemies you can get in your Fireball, but also where to push/pull/slide your enemy (from a Wizards perspective. Non-spellcasters focus more on where to move to get combat advantage or block the maximum number of enemies, or where to move to keep out of trouble) Long-term is not required. A single combat can be enough. 3 rounds can be enough. 4E will not support a very long string of encounters, but the individual encounters will be far bigger. The toughest fight we played so far was a 4-player party against a level 6 encounter, consisting out of like 17 enemies (including the BBEG and his "lieutenant", coming in two waves (the second wave 3 rounds after the first). The encounter was too tough, to be honest, but the party still survived (barely, with the last one standing being the Dwarven Wizard.) No, it's teamwork. And that's were the fun lies. Well, at least for a lot of gamers. [/QUOTE]
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Anyone else wonder why they didn't combine the 3.5 spell system and the 4th edition..
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