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Anyone else wonder why they didn't combine the 3.5 spell system and the 4th edition..
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4355048" data-attributes="member: 710"><p>What's with a DM and party that are actually not interested in running such scenarios? Maybe their adventures involve a lot of non-combat activities that don't require spells, making one combat encounter per day a reasonable assumption?</p><p></p><p></p><p>Bag of Holding / Portable Hole. Magic solves all your problems. Especially the magical ones.</p><p></p><p></p><p>Every time. (Unless I am using Greater Teleport). Astoundingly, it never failed. </p><p></p><p></p><p>So, exactly the kind of spells that give the fighters a chance to shine more are those that have been restricted in value.</p><p>And why should they catch their breath if there is no mechanical to do so - kill your enemies first, loot afterwards. The Bull Strength spell has a duration of 1 hour per level (3.0) or 1 minute per level (3.5). Unlike in 4E, spells usually didn't last "until the end of the encounter". </p><p></p><p></p><p>So, you mean 4E is actually doing the right thing? Removing those problematic spells from the spell list? </p><p></p><p>If I am given a rulebook with a lot of nice toys, why should I not be allowed to use them? I could accept this reasoning if their was a general note in the PHB or DMG "Some spells can render non-spellcasters meaningless. In campaigns where the party contains a few non-spellcasters, consider restricting the access to such spells, and inform your players about this decision." But there is no such rule or advice. The closest is Rule-Zero, which is meaningless. I can always rule out problematic stuff. But I prefer not to, since Rule Zero doesn't tell me how it affects game balance or playability.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4355048, member: 710"] What's with a DM and party that are actually not interested in running such scenarios? Maybe their adventures involve a lot of non-combat activities that don't require spells, making one combat encounter per day a reasonable assumption? Bag of Holding / Portable Hole. Magic solves all your problems. Especially the magical ones. Every time. (Unless I am using Greater Teleport). Astoundingly, it never failed. So, exactly the kind of spells that give the fighters a chance to shine more are those that have been restricted in value. And why should they catch their breath if there is no mechanical to do so - kill your enemies first, loot afterwards. The Bull Strength spell has a duration of 1 hour per level (3.0) or 1 minute per level (3.5). Unlike in 4E, spells usually didn't last "until the end of the encounter". So, you mean 4E is actually doing the right thing? Removing those problematic spells from the spell list? If I am given a rulebook with a lot of nice toys, why should I not be allowed to use them? I could accept this reasoning if their was a general note in the PHB or DMG "Some spells can render non-spellcasters meaningless. In campaigns where the party contains a few non-spellcasters, consider restricting the access to such spells, and inform your players about this decision." But there is no such rule or advice. The closest is Rule-Zero, which is meaningless. I can always rule out problematic stuff. But I prefer not to, since Rule Zero doesn't tell me how it affects game balance or playability. [/QUOTE]
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Anyone else wonder why they didn't combine the 3.5 spell system and the 4th edition..
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