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Anyone else wonder why they didn't combine the 3.5 spell system and the 4th edition..
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<blockquote data-quote="Hussar" data-source="post: 4355209" data-attributes="member: 22779"><p>And, kudos to you for doing what, apparently, the VAST MAJORITY of people were unable to. Hey, I could make the EL system work too. That doesn't make it a great system. It just means that I could make it work for me. </p><p></p><p>But, just because it works for me doesn't mean that it isn't broken. </p><p></p><p>Tell you what, take a look through every module you have. How many are time based? How many drive the party? Compare that to the numbers where the party has more or less unlimited time. You'll find that time based adventures are a tiny minority. </p><p></p><p>Why is that?</p><p></p><p>Could it be that time based adventures are harder to write? That's possible. Or, is it because time based adventures in 3.5 are extremely difficult to execute because combat is so lethal that going into any fight without full hit points and your biggest healing was a death sentence?</p><p></p><p>One kill EVERY three sessions. And that's letting the party rest. If I drove the party, I'd TPK them every time. </p><p></p><p>So, I'm still trying to figure out how you reduced the lethality of D&D combat. If you managed it, kudos. I certainly couldn't. My next 3.5 campaign, even before 4e was announced, gives all sorts of bonuses to the PC's, including using Action Points to prevent death because of this.</p><p></p><p>How are you doing it?</p></blockquote><p></p>
[QUOTE="Hussar, post: 4355209, member: 22779"] And, kudos to you for doing what, apparently, the VAST MAJORITY of people were unable to. Hey, I could make the EL system work too. That doesn't make it a great system. It just means that I could make it work for me. But, just because it works for me doesn't mean that it isn't broken. Tell you what, take a look through every module you have. How many are time based? How many drive the party? Compare that to the numbers where the party has more or less unlimited time. You'll find that time based adventures are a tiny minority. Why is that? Could it be that time based adventures are harder to write? That's possible. Or, is it because time based adventures in 3.5 are extremely difficult to execute because combat is so lethal that going into any fight without full hit points and your biggest healing was a death sentence? One kill EVERY three sessions. And that's letting the party rest. If I drove the party, I'd TPK them every time. So, I'm still trying to figure out how you reduced the lethality of D&D combat. If you managed it, kudos. I certainly couldn't. My next 3.5 campaign, even before 4e was announced, gives all sorts of bonuses to the PC's, including using Action Points to prevent death because of this. How are you doing it? [/QUOTE]
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Anyone else wonder why they didn't combine the 3.5 spell system and the 4th edition..
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