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Anyone else wonder why they didn't combine the 3.5 spell system and the 4th edition..
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<blockquote data-quote="DocS" data-source="post: 4355781" data-attributes="member: 58675"><p>So the fighters get to strut their stuff 'when the wizard was tapped out'?</p><p></p><p>I think that says it all about whether your personal experience found that warrior types were of equal efficacy to wizard types. The warrior types were the second string, only getting to strut their stuff when the first string wizard was either tired or conserving himself for something important.</p><p></p><p>Note the language used there too. The 'Warriors' (plural) got to shine when the 'wizard' (singular) was tapped out. Evidently the Wizard was the single most important member, once he was tired, multiple party members had to step up to fill the void. </p><p></p><p>Imagine you're a basketball coach. You save Jordan for important games because he is the best player and you don't want him to expend his valuable energy in less than necessary places. However, given that, It's silly to say that Shecky McSecondstring is equal to Jordan because Shecky gets to shine "When Jordan is tapped out". </p><p></p><p>I don't disagree with your observation, I think this is exactly what you're seeing. You're seeing games where the other classes (plural) get to shine... when the wizard (singular) is tapped out (or 'conserving himself' for something important), which is what most people saw. It's only that most people recognized the significance of that behavior instead of trying to argue that that behavior is somehow illustrative of game balance.</p><p></p><p></p><p></p><p></p><p>Already refuted previously by others.</p><p></p><p>Seriously dude, a wizard player who swears when he can't overcome SR is a wizard player who is a bit dim...</p><p></p><p>Smart ones can easily do magics where spell immunity is irrelevant</p></blockquote><p></p>
[QUOTE="DocS, post: 4355781, member: 58675"] So the fighters get to strut their stuff 'when the wizard was tapped out'? I think that says it all about whether your personal experience found that warrior types were of equal efficacy to wizard types. The warrior types were the second string, only getting to strut their stuff when the first string wizard was either tired or conserving himself for something important. Note the language used there too. The 'Warriors' (plural) got to shine when the 'wizard' (singular) was tapped out. Evidently the Wizard was the single most important member, once he was tired, multiple party members had to step up to fill the void. Imagine you're a basketball coach. You save Jordan for important games because he is the best player and you don't want him to expend his valuable energy in less than necessary places. However, given that, It's silly to say that Shecky McSecondstring is equal to Jordan because Shecky gets to shine "When Jordan is tapped out". I don't disagree with your observation, I think this is exactly what you're seeing. You're seeing games where the other classes (plural) get to shine... when the wizard (singular) is tapped out (or 'conserving himself' for something important), which is what most people saw. It's only that most people recognized the significance of that behavior instead of trying to argue that that behavior is somehow illustrative of game balance. Already refuted previously by others. Seriously dude, a wizard player who swears when he can't overcome SR is a wizard player who is a bit dim... Smart ones can easily do magics where spell immunity is irrelevant [/QUOTE]
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Anyone else wonder why they didn't combine the 3.5 spell system and the 4th edition..
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