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Anyone else wonder why they didn't combine the 3.5 spell system and the 4th edition..
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<blockquote data-quote="Remathilis" data-source="post: 4355783" data-attributes="member: 7635"><p>Hyperbole. How about...</p><p></p><p>"Ok guys, the first room had a trio of grimlocks. Not bad. We took them out with our warriors and some <em>fireballs</em>, and the cleric patched us up. Next was the bodak, and thankfully the wizard had <em>halt undead</em> while our cleric cast his <em>death ward </em>up. After that, we faced the mindflayer, which was really hard thanks to Bob's low will save. Someone give that man a <em>+1 cloak</em> or something. Only three more rooms between us and victory. Come on guys!"</p><p></p><p>"But, our wizard has cantrips left, our cleric has no cure spells left, the rogue has dex poison damage and Bob's out of rages for the day. We need to rest. We can't take another combat of our level, let alone a possible three."</p><p></p><p>"But the high priest is going to finish the ritual at midnight!"</p><p></p><p>"So let him. We can't take another fight like that. Besides, all those summoned Demons are more XP for us."</p><p></p><p>"..."</p><p></p><p>Least that's how the 15 minute workday worked for me. Three rooms, then rest. The fourth one is a TPK. Unless your dungeons have no more than three combats in it (or have multiple combats with foes so weak they pose no challenge to the party, the 32 orcs vs a 10th level group) time-challenge adventures always failed.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 4355783, member: 7635"] Hyperbole. How about... "Ok guys, the first room had a trio of grimlocks. Not bad. We took them out with our warriors and some [I]fireballs[/I], and the cleric patched us up. Next was the bodak, and thankfully the wizard had [I]halt undead[/I] while our cleric cast his [I]death ward [/I]up. After that, we faced the mindflayer, which was really hard thanks to Bob's low will save. Someone give that man a [I]+1 cloak[/I] or something. Only three more rooms between us and victory. Come on guys!" "But, our wizard has cantrips left, our cleric has no cure spells left, the rogue has dex poison damage and Bob's out of rages for the day. We need to rest. We can't take another combat of our level, let alone a possible three." "But the high priest is going to finish the ritual at midnight!" "So let him. We can't take another fight like that. Besides, all those summoned Demons are more XP for us." "..." Least that's how the 15 minute workday worked for me. Three rooms, then rest. The fourth one is a TPK. Unless your dungeons have no more than three combats in it (or have multiple combats with foes so weak they pose no challenge to the party, the 32 orcs vs a 10th level group) time-challenge adventures always failed. [/QUOTE]
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Anyone else wonder why they didn't combine the 3.5 spell system and the 4th edition..
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