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Anyone else wonder why they didn't combine the 3.5 spell system and the 4th edition..
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<blockquote data-quote="Psion" data-source="post: 4355993" data-attributes="member: 172"><p>Anyone with level 2 spells and a few ranks in knowledge(arcana) is going to know what rope trick is.</p><p></p><p>Adventurers in the area that suddenly disappeared and not seen exiting the complex... detecting magic for signs of the casting of such a spell are in order.</p><p></p><p></p><p></p><p>You say arbitrary. I say logical.</p><p></p><p></p><p></p><p>You'll note I've already said this. But it's my habit to try to work with a rule before house ruling it.</p><p></p><p></p><p></p><p>I hear people say this, but have never seen it be a problem in my game. Indeed, the games where I tip the players back on their heels are usually the ones that they bring up again and again as great battles. That being the case, this is just another one of those things like alignment arguments that I hear about on the internet that I don't really concern myself with until I see it crop up. I'm afraid that the 15-minute day thing is less universal a syndrome than you portray as (again) it is likely a result of player and GM mentality.</p></blockquote><p></p>
[QUOTE="Psion, post: 4355993, member: 172"] Anyone with level 2 spells and a few ranks in knowledge(arcana) is going to know what rope trick is. Adventurers in the area that suddenly disappeared and not seen exiting the complex... detecting magic for signs of the casting of such a spell are in order. You say arbitrary. I say logical. You'll note I've already said this. But it's my habit to try to work with a rule before house ruling it. I hear people say this, but have never seen it be a problem in my game. Indeed, the games where I tip the players back on their heels are usually the ones that they bring up again and again as great battles. That being the case, this is just another one of those things like alignment arguments that I hear about on the internet that I don't really concern myself with until I see it crop up. I'm afraid that the 15-minute day thing is less universal a syndrome than you portray as (again) it is likely a result of player and GM mentality. [/QUOTE]
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Anyone else wonder why they didn't combine the 3.5 spell system and the 4th edition..
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