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Anyone else wonder why they didn't combine the 3.5 spell system and the 4th edition..
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<blockquote data-quote="hectorse" data-source="post: 4357456" data-attributes="member: 54665"><p>saying the classes play the same way in 4e is ludicrous.</p><p></p><p></p><p>Brute Strike</p><p>Martial Daily Reliable Weapon</p><p>Std Action Melee one Target</p><p>Attack: Str vs. AC</p><p>Hit: do 4[w] + str</p><p></p><p>Expeditious Retreat</p><p>Daily Arcane</p><p>Move action Personal</p><p>Effect: Shift up to twice your speed</p><p></p><p>The attacks differentiate the classes and even the races pretty well. Fighters and Paladins try to keep melee with rogues trying to get combat advantage and clerics hitting and healing at the same time (they don't hit as hard though). Wizards cast AoE's, warlords provide combat bonuses and also can hit quite a punch, rangers do a tons of damage but are very frail and warlocks drain the hell out of an enemy's HP.</p><p></p><p>Even Eladrin teleport and Halfling Second Chance differentiate a halfling paladin from an eladrin paladin.</p></blockquote><p></p>
[QUOTE="hectorse, post: 4357456, member: 54665"] saying the classes play the same way in 4e is ludicrous. Brute Strike Martial Daily Reliable Weapon Std Action Melee one Target Attack: Str vs. AC Hit: do 4[w] + str Expeditious Retreat Daily Arcane Move action Personal Effect: Shift up to twice your speed The attacks differentiate the classes and even the races pretty well. Fighters and Paladins try to keep melee with rogues trying to get combat advantage and clerics hitting and healing at the same time (they don't hit as hard though). Wizards cast AoE's, warlords provide combat bonuses and also can hit quite a punch, rangers do a tons of damage but are very frail and warlocks drain the hell out of an enemy's HP. Even Eladrin teleport and Halfling Second Chance differentiate a halfling paladin from an eladrin paladin. [/QUOTE]
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Anyone else wonder why they didn't combine the 3.5 spell system and the 4th edition..
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