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Anyone else wonder why they didn't combine the 3.5 spell system and the 4th edition..
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4357956" data-attributes="member: 710"><p>Okay. Let's do that.</p><p></p><p>Brute Strike - Fighter Attack 1</p><p>Daily - Martial, Relieable, Weapon</p><p>Standard Action - Melee weapon</p><p>Target: One creature</p><p>Attack: Str vs AC</p><p>Hit: 3W + STR damage</p><p></p><p>Acid Arrow - Wizard Attack 1</p><p>Daily - Acid, Arcane, Implement</p><p>Standard Action - Ranged 20</p><p>Primary Target: One creature</p><p>Attack: Int vs Ref</p><p>Hit: 2d8+INT acid amage and ongoing 5 acid damage (save ends). Make a secondary attack:</p><p>- Seconday Attack Target: Each creature adjacent to the primary target.</p><p>- Seconday AttacK: Intelligence vs Reflex</p><p>Hit: 1d8+INT acid damage, and ongoing 5 acid damage (save ends)</p><p>Miss: Half damage, and ongoing 2 acid damage to primary target (save ends), and no secondary attack.</p><p></p><p>These powers are so incredibly similar and feel so much the same.</p><p>I mean, come on, a ranged attack with a range of 20 is nearly the same as a melee attack. It's only 20 squares different.</p><p>Attacking one target and its surrounding with acid and having that acid burn over some time is very similar to dealing massive weapon damage in a single blow. Hey, and wielding an orb or wand (implement) or a greatsword is very similar, too, if you think about it - in the end, you're just holding stuff in your hand and something happens with it...</p><p></p><p>There is really _no_ difference between these two. If the Fighter had acid strike, it would surprise nobody! </p><p>[/irony]</p><p></p><p>I will try to avoid comparing a Cleric spell like Dispel Magic with a Wizard spell like Dispel Magic, or a Wizard spell like Fireball with a Druid spell like Flame Strike, for the sake of limiting the edition war nature of this thread. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>Exactly. They are differentiated across all levels, and no statistical fluke will let you forget the difference, unlike an ability modifier or skill modifier...</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4357956, member: 710"] Okay. Let's do that. Brute Strike - Fighter Attack 1 Daily - Martial, Relieable, Weapon Standard Action - Melee weapon Target: One creature Attack: Str vs AC Hit: 3W + STR damage Acid Arrow - Wizard Attack 1 Daily - Acid, Arcane, Implement Standard Action - Ranged 20 Primary Target: One creature Attack: Int vs Ref Hit: 2d8+INT acid amage and ongoing 5 acid damage (save ends). Make a secondary attack: - Seconday Attack Target: Each creature adjacent to the primary target. - Seconday AttacK: Intelligence vs Reflex Hit: 1d8+INT acid damage, and ongoing 5 acid damage (save ends) Miss: Half damage, and ongoing 2 acid damage to primary target (save ends), and no secondary attack. These powers are so incredibly similar and feel so much the same. I mean, come on, a ranged attack with a range of 20 is nearly the same as a melee attack. It's only 20 squares different. Attacking one target and its surrounding with acid and having that acid burn over some time is very similar to dealing massive weapon damage in a single blow. Hey, and wielding an orb or wand (implement) or a greatsword is very similar, too, if you think about it - in the end, you're just holding stuff in your hand and something happens with it... There is really _no_ difference between these two. If the Fighter had acid strike, it would surprise nobody! [/irony] I will try to avoid comparing a Cleric spell like Dispel Magic with a Wizard spell like Dispel Magic, or a Wizard spell like Fireball with a Druid spell like Flame Strike, for the sake of limiting the edition war nature of this thread. ;) Exactly. They are differentiated across all levels, and no statistical fluke will let you forget the difference, unlike an ability modifier or skill modifier... [/QUOTE]
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Anyone else wonder why they didn't combine the 3.5 spell system and the 4th edition..
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