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Anyone else wonder why they didn't combine the 3.5 spell system and the 4th edition..
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<blockquote data-quote="Mort" data-source="post: 4358394" data-attributes="member: 762"><p>It's a vast improvement over the options warriors had before. Good fluff and flavor text <strong>makes</strong> makes for a good combat so I don't really see this as a problem. </p><p></p><p>Let me ask you this, when was the last time you saw a fighter do something different 8 rounds in a row? 8 rounds is a long time especially considering that they will not be all next to each other, some rounds involve movement, basic attacks, other positioning etc. The fact that you actually have 8 different things to do is 6-7 more than the fighter had in previous editions.</p><p></p><p></p><p></p><p>Again, it's a lot more than before and it gives a lot of variety to combat.</p><p></p><p>Also, this "you're doing it wrong comment" misses the mark. Sometimes there will be multiple combats, sometimes there will only be one - variety is key. But more than that if the DM keeps the players engaged and having fun he's doing it right; there are no other criteria.</p><p></p><p></p><p></p><p>This does nothing to solve the problem of the fighters only having a very limited number of options - even if they perfectly fixed the spell system.</p><p></p><p></p><p></p><p>This is a very cynical almost hostile approach - certain gamers have certain play styles - it's as much a job of the DM to adjust to them as theirs to adjust to him. </p><p></p><p>That said assuming everyone is just out to break the system and ruin your game is 1) a self fulfilling prophecy waiting to happen and 2) really selling short the majority of gamers. </p><p></p><p>Besides a little power gamer is a good thing, it means players are engaged and paying attention.</p></blockquote><p></p>
[QUOTE="Mort, post: 4358394, member: 762"] It's a vast improvement over the options warriors had before. Good fluff and flavor text [b]makes[/b] makes for a good combat so I don't really see this as a problem. Let me ask you this, when was the last time you saw a fighter do something different 8 rounds in a row? 8 rounds is a long time especially considering that they will not be all next to each other, some rounds involve movement, basic attacks, other positioning etc. The fact that you actually have 8 different things to do is 6-7 more than the fighter had in previous editions. Again, it's a lot more than before and it gives a lot of variety to combat. Also, this "you're doing it wrong comment" misses the mark. Sometimes there will be multiple combats, sometimes there will only be one - variety is key. But more than that if the DM keeps the players engaged and having fun he's doing it right; there are no other criteria. This does nothing to solve the problem of the fighters only having a very limited number of options - even if they perfectly fixed the spell system. This is a very cynical almost hostile approach - certain gamers have certain play styles - it's as much a job of the DM to adjust to them as theirs to adjust to him. That said assuming everyone is just out to break the system and ruin your game is 1) a self fulfilling prophecy waiting to happen and 2) really selling short the majority of gamers. Besides a little power gamer is a good thing, it means players are engaged and paying attention. [/QUOTE]
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Anyone else wonder why they didn't combine the 3.5 spell system and the 4th edition..
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