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Anyone else wonder why they didn't combine the 3.5 spell system and the 4th edition..
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<blockquote data-quote="Celtavian" data-source="post: 4359316" data-attributes="member: 5834"><p>I didn't realize it would get so out of hand. But if you want the mechanics of it here they are:</p><p></p><p>Martial Aritist 10</p><p>Armored Pugilist 4</p><p>Earth Genasi: +2 Con</p><p>Vow of Poverty: Main stat increase I think +6 right now stacked onto con.</p><p>General point increases:+3 Con</p><p>(total of 29 Con right now which is a +9 modifier)'</p><p>Improved toughness</p><p>Lucky hit point rolls</p><p></p><p>That is how. He gets +10 hit points a level right now. I know, it's insane. But that is how he built his character. What am I going to do? Tell him he can't boost his Con?</p><p></p><p></p><p></p><p></p><p>A wizard spends his money on his spell book.</p><p></p><p>If you read my earlier posts, we tended to keep magic item inflation down. It was the number one killer of campaigns. Once our characters accumulated too much gold and too many magic items, they became nearly impossible to defeat because they hugh armor classes and nearly unlimited healing.</p><p></p><p>So we toned down the amount of gold and the amount of magic items released into the game. It worked wonders on making our campaigns easier to run.</p><p></p><p>Magic item inflation creates an arms race between the players and the DM since he has to match their power on his NPCs, thus releasing more and more powerful magic items into the game. So we just cut down on them to keep the game easier to run.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 4359316, member: 5834"] I didn't realize it would get so out of hand. But if you want the mechanics of it here they are: Martial Aritist 10 Armored Pugilist 4 Earth Genasi: +2 Con Vow of Poverty: Main stat increase I think +6 right now stacked onto con. General point increases:+3 Con (total of 29 Con right now which is a +9 modifier)' Improved toughness Lucky hit point rolls That is how. He gets +10 hit points a level right now. I know, it's insane. But that is how he built his character. What am I going to do? Tell him he can't boost his Con? A wizard spends his money on his spell book. If you read my earlier posts, we tended to keep magic item inflation down. It was the number one killer of campaigns. Once our characters accumulated too much gold and too many magic items, they became nearly impossible to defeat because they hugh armor classes and nearly unlimited healing. So we toned down the amount of gold and the amount of magic items released into the game. It worked wonders on making our campaigns easier to run. Magic item inflation creates an arms race between the players and the DM since he has to match their power on his NPCs, thus releasing more and more powerful magic items into the game. So we just cut down on them to keep the game easier to run. [/QUOTE]
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Anyone else wonder why they didn't combine the 3.5 spell system and the 4th edition..
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