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Anyone else wonder why they didn't combine the 3.5 spell system and the 4th edition..
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<blockquote data-quote="Psion" data-source="post: 4359798" data-attributes="member: 172"><p>Well, if it's any indication, back in <em>the day</em>[TM], I tried to run RIFTS, being really intrigued by stuff in their Atlantis book.</p><p></p><p>I soon concluded that it just wasn't going to work, and that game only ran for about a month.</p><p></p><p>FWIW.</p><p></p><p>I think it's safe to say that GMs have different systems that suit their styles. The very "strong magic" feel that is being decried here that 3e has is an instrumental element in my 3e campaign setting, and I don't think 4e would carry it off the same way. Some aspects (to be specific, the ritual system) of 4e work well to another campaign setting I have in mind, but it's not my normal D&D fare at all. But I'm still not sure if 4e is the right system for this campaign in other ways.</p></blockquote><p></p>
[QUOTE="Psion, post: 4359798, member: 172"] Well, if it's any indication, back in [i]the day[/i][TM], I tried to run RIFTS, being really intrigued by stuff in their Atlantis book. I soon concluded that it just wasn't going to work, and that game only ran for about a month. FWIW. I think it's safe to say that GMs have different systems that suit their styles. The very "strong magic" feel that is being decried here that 3e has is an instrumental element in my 3e campaign setting, and I don't think 4e would carry it off the same way. Some aspects (to be specific, the ritual system) of 4e work well to another campaign setting I have in mind, but it's not my normal D&D fare at all. But I'm still not sure if 4e is the right system for this campaign in other ways. [/QUOTE]
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Anyone else wonder why they didn't combine the 3.5 spell system and the 4th edition..
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