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Anyone else wonder why they didn't combine the 3.5 spell system and the 4th edition..
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<blockquote data-quote="Miyaa" data-source="post: 4359968" data-attributes="member: 7016"><p>To me, what killed 3.5 wasn't the basic stuff, but were the supplements and their plethora of options. 4th edition will probably head towards that way, but having options for all of the classes. I mean we'll get a book with magical items, treasures, and possibly more spells in November.</p><p></p><p>Although I could see another possibility: Wizards will put in as much work on the current classes they have until April when their Player's Handbook 2 is in. Then they'll have a new revamped set of classes and their powers. And thereby, they expand what you can do with the current set of classes. Once the new Handbook is in, they might not do anything more with this core of classes, thus keeping themselves from having the problem of having too many options for players to choose from at the end of the second year.</p><p></p><p>If books like the Nine Swords, Tome of Magic are any indication, they may have gone into a paradigm of having a lot of classes to choose from, with their "unique" powers and such. As it stands now, the magic system is alright, but nothing that could be solved with more powers and rituals heading down the pike. The classes aren't that cookie-cutter like; they're more like you're gestalting with a Bard, who can do a few things that wouldn't seem to be outside your main class.</p></blockquote><p></p>
[QUOTE="Miyaa, post: 4359968, member: 7016"] To me, what killed 3.5 wasn't the basic stuff, but were the supplements and their plethora of options. 4th edition will probably head towards that way, but having options for all of the classes. I mean we'll get a book with magical items, treasures, and possibly more spells in November. Although I could see another possibility: Wizards will put in as much work on the current classes they have until April when their Player's Handbook 2 is in. Then they'll have a new revamped set of classes and their powers. And thereby, they expand what you can do with the current set of classes. Once the new Handbook is in, they might not do anything more with this core of classes, thus keeping themselves from having the problem of having too many options for players to choose from at the end of the second year. If books like the Nine Swords, Tome of Magic are any indication, they may have gone into a paradigm of having a lot of classes to choose from, with their "unique" powers and such. As it stands now, the magic system is alright, but nothing that could be solved with more powers and rituals heading down the pike. The classes aren't that cookie-cutter like; they're more like you're gestalting with a Bard, who can do a few things that wouldn't seem to be outside your main class. [/QUOTE]
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Anyone else wonder why they didn't combine the 3.5 spell system and the 4th edition..
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