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Anyone else wonder why they didn't combine the 3.5 spell system and the 4th edition..
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<blockquote data-quote="Hussar" data-source="post: 4360076" data-attributes="member: 22779"><p>I can't speak for anyone else, but, I certainly don't mean to badger.</p><p></p><p>The math is pretty straightforward. A creature, by and large, can dish out CRx10 damage in 3e. Give or take anyway. Very, very few characters have Levelx10 hp's, unless you are giving max hit points per level. Thus, an equivalent CR creature can (not highly likely, but possible) kill a PC in one round. Never mind the 4 rounds that a fight is supposed to last.</p><p></p><p>Now, that's assuming a PC with full hit points. Go into a fight with reduced hit points and your chances of death increase very, very quickly.</p><p></p><p>So, again, how are you not killing PC's right, left and center? I'm really curious, because you and others claim that there is no problem here. That parties can keep going, even after healing is exhausted and do more encounters. </p><p></p><p>IME, I was killing a PC EVERY three sessions. That's about once per 7 encounters (we averaged about 2-3 encounters per session). And that's allowing them to heal all the time and never pushing them. I don't do time based encounters generally, because I know I'll wipe out the party.</p><p></p><p>So, what are you doing differently than me? Are you using large numbers of very small CR's to make up EL's, instead of smaller numbers of larger creatures? Are you fudging dice? Do you have house rules that mitigate death or massive damage spikes like crits? Are your PC's using very high stats? Perhaps they are much wealthier than baseline?</p><p></p><p>In other words, how are your players surviving while mine die like flies?</p><p></p><p>And, before I get knocked again for bashing 3e, I've been asking this since I started running the World's Largest Dungeon about three years ago. Long before 4e was announced. This has been a problem for me and my games for a very long time. You apparently have solved this problem. Since I'm going to be running another 3.5 game shortly, I would love to have some insight as to how you do it.</p></blockquote><p></p>
[QUOTE="Hussar, post: 4360076, member: 22779"] I can't speak for anyone else, but, I certainly don't mean to badger. The math is pretty straightforward. A creature, by and large, can dish out CRx10 damage in 3e. Give or take anyway. Very, very few characters have Levelx10 hp's, unless you are giving max hit points per level. Thus, an equivalent CR creature can (not highly likely, but possible) kill a PC in one round. Never mind the 4 rounds that a fight is supposed to last. Now, that's assuming a PC with full hit points. Go into a fight with reduced hit points and your chances of death increase very, very quickly. So, again, how are you not killing PC's right, left and center? I'm really curious, because you and others claim that there is no problem here. That parties can keep going, even after healing is exhausted and do more encounters. IME, I was killing a PC EVERY three sessions. That's about once per 7 encounters (we averaged about 2-3 encounters per session). And that's allowing them to heal all the time and never pushing them. I don't do time based encounters generally, because I know I'll wipe out the party. So, what are you doing differently than me? Are you using large numbers of very small CR's to make up EL's, instead of smaller numbers of larger creatures? Are you fudging dice? Do you have house rules that mitigate death or massive damage spikes like crits? Are your PC's using very high stats? Perhaps they are much wealthier than baseline? In other words, how are your players surviving while mine die like flies? And, before I get knocked again for bashing 3e, I've been asking this since I started running the World's Largest Dungeon about three years ago. Long before 4e was announced. This has been a problem for me and my games for a very long time. You apparently have solved this problem. Since I'm going to be running another 3.5 game shortly, I would love to have some insight as to how you do it. [/QUOTE]
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Anyone else wonder why they didn't combine the 3.5 spell system and the 4th edition..
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