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Anyone else wonder why they didn't combine the 3.5 spell system and the 4th edition..
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<blockquote data-quote="Scribble" data-source="post: 4360190" data-attributes="member: 23977"><p>Not the act of introducing an encounter they might not be ready for. The act of always doing so to make up for the idea of resting to regain the big guns. It becomes in my mind the same as moving a trap from one room to another just so my PCs encounter it.</p><p></p><p></p><p></p><p>Trying to make you feel bad? Whoa man... Never once was I "trying to make you feel bad." I'm saying why I feel the system didn't work properly using that method. It seems like railroading. Dissagree if you want to, that's fine, not everyone has to dissagree with me, but please don't accuse me of attacking you in some way.</p><p></p><p></p><p></p><p>Awesome. I've always found you to be an intelligent poster, with a lot of interesting things to say... I'm sure I'd probably enjoy playing in a game with you, no matter what the system... </p><p></p><p> </p><p></p><p>If you feel that I was scorning you, or attempting to scorn you in some way, I appologise because perhaps I didn't type what I meant clearly enough??? I was in no way shape or form attempting to scorn you. Just posting that I didn't agree with your point of view. </p><p></p><p>I personally feel that placing time sensative missions over and over, or putting random encounters in anytime they rest to regain power feels railroady to me. It's not happening as a random thing to me at that point, as I'm specifically setting it up to overcome something I feel the system should be better designed to compensate for. </p><p></p><p></p><p></p><p></p><p>Maybe that quote was the problem, because it wasn't meant as an attack on you. It was made as a reaction I've seen my players have when "random encounters" stop being so random...</p></blockquote><p></p>
[QUOTE="Scribble, post: 4360190, member: 23977"] Not the act of introducing an encounter they might not be ready for. The act of always doing so to make up for the idea of resting to regain the big guns. It becomes in my mind the same as moving a trap from one room to another just so my PCs encounter it. Trying to make you feel bad? Whoa man... Never once was I "trying to make you feel bad." I'm saying why I feel the system didn't work properly using that method. It seems like railroading. Dissagree if you want to, that's fine, not everyone has to dissagree with me, but please don't accuse me of attacking you in some way. Awesome. I've always found you to be an intelligent poster, with a lot of interesting things to say... I'm sure I'd probably enjoy playing in a game with you, no matter what the system... If you feel that I was scorning you, or attempting to scorn you in some way, I appologise because perhaps I didn't type what I meant clearly enough??? I was in no way shape or form attempting to scorn you. Just posting that I didn't agree with your point of view. I personally feel that placing time sensative missions over and over, or putting random encounters in anytime they rest to regain power feels railroady to me. It's not happening as a random thing to me at that point, as I'm specifically setting it up to overcome something I feel the system should be better designed to compensate for. Maybe that quote was the problem, because it wasn't meant as an attack on you. It was made as a reaction I've seen my players have when "random encounters" stop being so random... [/QUOTE]
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Anyone else wonder why they didn't combine the 3.5 spell system and the 4th edition..
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