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Anyone ever been in a campaign like this?
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<blockquote data-quote="Centaur" data-source="post: 931026" data-attributes="member: 11822"><p>I'm not sure about a no magic campaign, personaly, I almost always play a wizard or mage character of some sort so I'm not even sure if I would like to play in a game that doesn't have magic.</p><p></p><p>However, you could include Alchemy in the mix. One of the Forgotten realms books has an alchemical "healing salve" in it. This combined with a little imagination could make for an interesting mix. If people need to spend time before they go out making a bunch of alchemical substances and this serves as there "Magic" then it could be quite interesting. Instead of a wizard character you could have a alchemist character who hurles grenades and applys healing salves. Probably also make some interesting bath salts for the end of a harrowing adventure to regenerate/relax in.</p><p></p><p>I am playing in a low-magic campaign right now (as a wizard). The GM so far has had us run accross 3 wizards in close to a year of weekly gamming. And only a handful of traditional magical items. One thing he has done however is have Mithril weapons and Armor have the same effect as a +1 enchanted equivalent, including being able to hit creatures with 10/+1 DR.</p></blockquote><p></p>
[QUOTE="Centaur, post: 931026, member: 11822"] I'm not sure about a no magic campaign, personaly, I almost always play a wizard or mage character of some sort so I'm not even sure if I would like to play in a game that doesn't have magic. However, you could include Alchemy in the mix. One of the Forgotten realms books has an alchemical "healing salve" in it. This combined with a little imagination could make for an interesting mix. If people need to spend time before they go out making a bunch of alchemical substances and this serves as there "Magic" then it could be quite interesting. Instead of a wizard character you could have a alchemist character who hurles grenades and applys healing salves. Probably also make some interesting bath salts for the end of a harrowing adventure to regenerate/relax in. I am playing in a low-magic campaign right now (as a wizard). The GM so far has had us run accross 3 wizards in close to a year of weekly gamming. And only a handful of traditional magical items. One thing he has done however is have Mithril weapons and Armor have the same effect as a +1 enchanted equivalent, including being able to hit creatures with 10/+1 DR. [/QUOTE]
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Anyone ever been in a campaign like this?
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