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anyone ever play in or run a Midnight campaign?
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<blockquote data-quote="Narfellus" data-source="post: 1789448" data-attributes="member: 11040"><p><strong>midnight</strong></p><p></p><p>Midnight is the best setting i've ever seen. Art, writing, quality, it's all top notch. I just purchased Fury of Shadow which is the boxed set that details the final drive of the Shadow of Izrador against Erethor and the Witch Queen.</p><p></p><p>BUT, my personal campaign diverges greatly from the default book. My players wanted the grittiness of Midnight, but not the oppressiveness. And yes, it is a dark and difficult world that pits the bad guys with the advantage. I moved our campaign world underground, where Izrador has not extended as far. We have a half orc werebat and a duergar druid. Magic caps at 5th level, but they're safe from istrixes and can cast magic freely. But the world is still insulated from the Astral and Ethereal. No dimension doors, no teleporting. In my campaign the last vestiges of the Elemental Lords of Aryth, Air Earth Fire and Water, have retreated underground as far as they can go, hiding from Izrador. If he finds these raw elemental beings their power will be immense. So, the party has spent their time combating underground forces of darkness that are trying to reach Izrador and heed his dark call, mostly derro and aboleths bubbling up from the deeps. </p><p></p><p>Eventually they want to reach the surface and engage in the War, but we're having a lot of fun right now not worrying about legions of orcs and the constrictive nature of magic. In due time...</p></blockquote><p></p>
[QUOTE="Narfellus, post: 1789448, member: 11040"] [b]midnight[/b] Midnight is the best setting i've ever seen. Art, writing, quality, it's all top notch. I just purchased Fury of Shadow which is the boxed set that details the final drive of the Shadow of Izrador against Erethor and the Witch Queen. BUT, my personal campaign diverges greatly from the default book. My players wanted the grittiness of Midnight, but not the oppressiveness. And yes, it is a dark and difficult world that pits the bad guys with the advantage. I moved our campaign world underground, where Izrador has not extended as far. We have a half orc werebat and a duergar druid. Magic caps at 5th level, but they're safe from istrixes and can cast magic freely. But the world is still insulated from the Astral and Ethereal. No dimension doors, no teleporting. In my campaign the last vestiges of the Elemental Lords of Aryth, Air Earth Fire and Water, have retreated underground as far as they can go, hiding from Izrador. If he finds these raw elemental beings their power will be immense. So, the party has spent their time combating underground forces of darkness that are trying to reach Izrador and heed his dark call, mostly derro and aboleths bubbling up from the deeps. Eventually they want to reach the surface and engage in the War, but we're having a lot of fun right now not worrying about legions of orcs and the constrictive nature of magic. In due time... [/QUOTE]
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anyone ever play in or run a Midnight campaign?
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