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Anyone ever play or DM a game with this style? How did it work out?
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<blockquote data-quote="ejja_1" data-source="post: 4642092" data-attributes="member: 7880"><p><strong>A den of thieves</strong></p><p></p><p>I played in a game day one shot at Games Plus with Mark Clover and some others from the boards. </p><p></p><p>It was set in a city that was in the path of an invading army.</p><p>A large city with several shall we say "Opportunities" to be explored in the wake of the impending conflict.</p><p></p><p>We created 7th level characters that had to be at least 4th level rogues.</p><p>The last 3 levels were yours to play with, and we had a couple rogues/fighters and a rogue/wizard. </p><p>We were all to meet at a local tavern for instructions from a local operator, I was also a local member and had a house where we could stay.</p><p></p><p>Our local guy never showed, and I took the gang back to my place to plan our job. The other players assumed since I was a local I knew what I was talking about and did not question when I suggested we move forward without our meeting the other local guy.</p><p></p><p>The other players and I then used my house to scout the city for probable targets, and we settled on a precious gems house deep in the heart of the market.</p><p></p><p>At this point we returned to my home to further plan the operation, all the while trying to plan my own way to screw the rest of the party out of whatever it was we made off with.</p><p></p><p>We approached the building on the last day you could still get out of town before the invading army would reach the city and block any hope for an escape.</p><p></p><p>We did this in broad daylight and basicly approached it in a what was the most poorly planned robbery attempt ever staged. </p><p>We all went into the shop asking for a tour of the facilities, and wanting to know if we could speak to the owner about a large cache of gems we had turned up adventuring. </p><p>The clerk informed us that the owner was not in town due to the inpending invasion, and that they did not give tours of the facility.</p><p></p><p>We tried to talk him into it all failing persuasion rolls, and by the time we were done talking to him he had asked us to leave before he called the local guards and had us escorted out.</p><p></p><p>It was at this time that Suzy panicked and stabbed the clerk in the throat with her rapier instantly killing him. The owner who had been watching in the back triggered a mechanism that locked and barred all doors and windows until the local watch got there.</p><p></p><p>For the next few rounds we all argued with each other as to who did what wrong when, and then we were all brought out and individually put in chains and taken to prison. I was able to bribe my way out by giving a guard a minor magic item on my person, Suzy was taken to prison and executed for Murder.</p><p></p><p>The play was fast and furious, and when things got tense it prompted us to make very poor choices. Our greed ultimatley got the better of us.</p><p></p><p>But it was absolutley one of the best games I have ever taken part in, everyone had a riot and Suzy earned herself the nifty new knick name of "Stabby Mcstaberson".</p></blockquote><p></p>
[QUOTE="ejja_1, post: 4642092, member: 7880"] [b]A den of thieves[/b] I played in a game day one shot at Games Plus with Mark Clover and some others from the boards. It was set in a city that was in the path of an invading army. A large city with several shall we say "Opportunities" to be explored in the wake of the impending conflict. We created 7th level characters that had to be at least 4th level rogues. The last 3 levels were yours to play with, and we had a couple rogues/fighters and a rogue/wizard. We were all to meet at a local tavern for instructions from a local operator, I was also a local member and had a house where we could stay. Our local guy never showed, and I took the gang back to my place to plan our job. The other players assumed since I was a local I knew what I was talking about and did not question when I suggested we move forward without our meeting the other local guy. The other players and I then used my house to scout the city for probable targets, and we settled on a precious gems house deep in the heart of the market. At this point we returned to my home to further plan the operation, all the while trying to plan my own way to screw the rest of the party out of whatever it was we made off with. We approached the building on the last day you could still get out of town before the invading army would reach the city and block any hope for an escape. We did this in broad daylight and basicly approached it in a what was the most poorly planned robbery attempt ever staged. We all went into the shop asking for a tour of the facilities, and wanting to know if we could speak to the owner about a large cache of gems we had turned up adventuring. The clerk informed us that the owner was not in town due to the inpending invasion, and that they did not give tours of the facility. We tried to talk him into it all failing persuasion rolls, and by the time we were done talking to him he had asked us to leave before he called the local guards and had us escorted out. It was at this time that Suzy panicked and stabbed the clerk in the throat with her rapier instantly killing him. The owner who had been watching in the back triggered a mechanism that locked and barred all doors and windows until the local watch got there. For the next few rounds we all argued with each other as to who did what wrong when, and then we were all brought out and individually put in chains and taken to prison. I was able to bribe my way out by giving a guard a minor magic item on my person, Suzy was taken to prison and executed for Murder. The play was fast and furious, and when things got tense it prompted us to make very poor choices. Our greed ultimatley got the better of us. But it was absolutley one of the best games I have ever taken part in, everyone had a riot and Suzy earned herself the nifty new knick name of "Stabby Mcstaberson". [/QUOTE]
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