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Anyone ever played a game with two linked groups?
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<blockquote data-quote="Lanefan" data-source="post: 8116305" data-attributes="member: 29398"><p>This is a challenge, but there's all kinds of tricks a DM can use to speed one group up and-or slow the other one down. It's easier if the same players have characters in both groups, as it becomes in their interest to keep them contemporary.</p><p></p><p>That said, sometimes one group is simply faster than the other, in which case interaction largely comes off the table and the slower group has to accept that they might now and then have to clean up messes left behind by the faster.</p><p></p><p>I've been doing this pretty much since I started DMing - multiple parties in the same setting who can and do meet and interact with each other. Most of the interactions are during downtime, which is essential to a) allowing these interactions and b) keeping the groups vaguely time-aligned.</p><p></p><p>Edit to add: reading on, the idea of having the groups operate without knowing of each other's existence raises loads of headaches. Within an individual adventure (such as what [USER=38623]@Cyan Wisp[/USER] did) it can certainly be done, but over the long haul it'd be close to impossible.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8116305, member: 29398"] This is a challenge, but there's all kinds of tricks a DM can use to speed one group up and-or slow the other one down. It's easier if the same players have characters in both groups, as it becomes in their interest to keep them contemporary. That said, sometimes one group is simply faster than the other, in which case interaction largely comes off the table and the slower group has to accept that they might now and then have to clean up messes left behind by the faster. I've been doing this pretty much since I started DMing - multiple parties in the same setting who can and do meet and interact with each other. Most of the interactions are during downtime, which is essential to a) allowing these interactions and b) keeping the groups vaguely time-aligned. Edit to add: reading on, the idea of having the groups operate without knowing of each other's existence raises loads of headaches. Within an individual adventure (such as what [USER=38623]@Cyan Wisp[/USER] did) it can certainly be done, but over the long haul it'd be close to impossible. [/QUOTE]
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Anyone ever played a game with two linked groups?
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