Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Anyone ever played a game with two linked groups?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nytmare" data-source="post: 8120252" data-attributes="member: 55178"><p>I played in a ...I think it was a DC Heroes campaign where there was another group playing a team of villains and every other week the other group would play and impact the opposite group. The plan was for the groups to eventually duke it out, but the game fell apart well before the final fight. It was janky as hell. </p><p></p><p>That however inspired me to run a one shot game where two groups in two different rooms played alternate reality versions of each other and players could jump back and forth between the games every half hour on the dot. It went okay, but there were a lot of things, in retrospect, that I would want to do differently.</p><p></p><p>I'm currently running a Torchbearer West Marches game that (if I ever manage to have enough people playing at once) can support several groups playing at the same time.</p><p></p><p>I think that the real trick of it is to find a way that information between the games can flow back and forth, but at a speed where it doesn't impact things in a meaningful or paradoxical way.</p><p></p><p>Time is abstract in TB and in my game flows seasonally with 2ish "adventures" happening each season. Players will have the option to switch between groups, but once you leave a group who is on an adventure, there's no tying back in with them till their adventure is complete.</p><p></p><p>The game is also split between adventuring, travelling, and town "phases" and returning to town feel like a natural point where players can act on the rumors and stories that they've been hearing about from the other groups. "The other group TPKed to a crocodile monster in the swamp a week north from town? Maybe it's worth it for us to go out there and see if we can find the mage's spell book." "I know your group explored an old abandoned temple somewhere to the west. I found a bit of a map that sounds like it describes how to find and enter a hidden treasure vault there and I'll split anything we find 50/50 with you if you take me there."</p></blockquote><p></p>
[QUOTE="Nytmare, post: 8120252, member: 55178"] I played in a ...I think it was a DC Heroes campaign where there was another group playing a team of villains and every other week the other group would play and impact the opposite group. The plan was for the groups to eventually duke it out, but the game fell apart well before the final fight. It was janky as hell. That however inspired me to run a one shot game where two groups in two different rooms played alternate reality versions of each other and players could jump back and forth between the games every half hour on the dot. It went okay, but there were a lot of things, in retrospect, that I would want to do differently. I'm currently running a Torchbearer West Marches game that (if I ever manage to have enough people playing at once) can support several groups playing at the same time. I think that the real trick of it is to find a way that information between the games can flow back and forth, but at a speed where it doesn't impact things in a meaningful or paradoxical way. Time is abstract in TB and in my game flows seasonally with 2ish "adventures" happening each season. Players will have the option to switch between groups, but once you leave a group who is on an adventure, there's no tying back in with them till their adventure is complete. The game is also split between adventuring, travelling, and town "phases" and returning to town feel like a natural point where players can act on the rumors and stories that they've been hearing about from the other groups. "The other group TPKed to a crocodile monster in the swamp a week north from town? Maybe it's worth it for us to go out there and see if we can find the mage's spell book." "I know your group explored an old abandoned temple somewhere to the west. I found a bit of a map that sounds like it describes how to find and enter a hidden treasure vault there and I'll split anything we find 50/50 with you if you take me there." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Anyone ever played a game with two linked groups?
Top