Anyone ever try playing a palidan in a group with rogues

avatar of blood

First Post
i had the hardest time because they were stealing things right in front of me and attacking others so we just restarted the game and i decided to be a rogue cuz that is what i normally am

tell me about ur experiences
 

log in or register to remove this ad

What you've encountered is not a problem with paladins and rogues as such, but rather an obvious example of a more general problem:

What do you do when some of the characters have strong moral codes and others don't.

There are three solutions that I know of.

1) embrace intra-party conflict. You've got to have a good GM and players to handle this without things degenerating into a general brawl.

2) pretend the problem isn't there. It's there, of course, but outshined by the "PC Glow" by which the party members know that they have to work together because the gods (or players) want it that way.

3) don't do it to begin with. this is my most-used option of the three. The GM must be unafraid to say "no".
 

If you are familiar with the Discworld books by Terry Pratchett, and Guards! Guards! in particular...

I had a paladin who I played just like Carrot. He adventured with a roguish crew, but he always thought the best of them, lectured them, got on well with the local bouncers...

We all had great fun :)
 

Hm... a rogue in general can be quite disruptive if they're the right alignment. Although considering that I always wanted to do a private investigator with Rogue levels, it's probably just a stereotype (remember, they're not called thieves any more!).

Anyway, in the group I DMed, it generally just made for good role-playing. I won't say more; the rogue comes into the webcomic I run in the upcoming chapter.
 

The problem isn't with Paladins and Rogues, it's with Paladins and Thieves. One group I play in has a Paladin and a Rogue, who probably couldn't pick a pocket if she tried. She's great at sneaking, picking locks, and archery (Arcane Archer PrC), and is Neutral Good, the real adventurer's rogue. Not a thief at all.
The problem is with conflicting character aims, and the Paladin mindset isn't compatable with a lawbreaker/borderline evil type at all. When making a character, I make sure that there won't be too much party conflict. Some can be fun (competing priests for instance), but mutually exclusive ideologies will probably be too disruptive. You were probably better to go rogue as well. Rogues in numbers can be pretty frightening, after all.

--Seule
 

Well, only 1 was actually a rogue, and one other was a half-celestial (although a chaotic nuetral one), but anyway . . .

Well, let's just say that he ended up being checked into a wall, knocked out, and left in an ally without an gear. :(
 

We have a Paladin, a halfling rogue, a multiclass elf (rogue/wizard/arcane archer), a Fighter/ranger (chaotic neutral), a Dwarven Cleric, and a Elf Wizard/cleric, oh and sometimes a Sorcerer. In a group with three different Gods being activly worshipped and two character which are Chaotic Neutral, it isn't all that often that the fur starts to fly. All in all the party goes through great lengths to keep the Paladin in the dark when things just have to be done that he might not agree with. It takes alot of roleplaying to make it work but it is fun that way.

The fighter and the Paladin are the worst, particularly since the Fighter found a Mask of the Skull and decided to wear it on every adventure. Everyone has the same goals, it's just that the methods are different.
 

I think one of the strengths of D&D is that anybody can make "any character in the book" without the DM having to interfere -- except when it comes to Paladins! Personally, I'd like to have a Paladin as a prestige class -- up until Paladinhood, you have to prove yourself, as a warrior or cleric, that you're devout. If the GM thinks you don't qualify, you had to work your way up another level.

I'm just happy that character generation in D&D is oriented towards PCs who work together. In EQ RPG, you have both good and evil races and classes available. Forget rogues and paladins -- It's going to be "interesting" to have a Dwarven Paladin, Troll Shadow Knight, and Iksar Monk in the same party...


Cedric.
aka. Washu! ^O^
 

Light of Helm with thieves and Liars

I currently play a Paladin of Helm in a game where the rest of the party is rouges, or a slightly disreputable Cleric (also of Helm) It certainly makes for interesting Roleplay, as I am the Moral compass of the group. I actually enjoy it as do the other players and the DM. If you choose to do this kind of thing I recommend really playing up the "Knight in Shining Armor" concept of the Paladin, very righteous, very honest and such, it brings out some interesting thingd in teh game.
We had a situation where we were questioning an NPC that was a mage, the Cleric in the group broke her fingers to keep her from casting spells. My paladin was obviously upset, though he allowed it as we needed the info for bigger things. He also lied directly to the head of our Citadel, though again it was in line with what we were doing and the result helped us route a traitor in the church. My Paladin travesl with these liers and thieves and constantly tried to "enlighten" them though it is not working. "Liars and Thieves and cheats Ohh My"

Malechi the Honorable, Paladin of Helm
played by Kinson
 

Remove ads

Top