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Anyone excited for DCC RPG?
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<blockquote data-quote="Vradna" data-source="post: 5701297" data-attributes="member: 21102"><p><strong>Abandon all presumptions</strong></p><p></p><p>For those that have not opened the DCC RPG Beta; here is the quote from page 4:</p><p></p><p></p><p>In a nutshell, the above asks you to view the Dungeon Crawl Classics RPG with an open, imaginative mind ---the prime quality in being a gamer. If some people want to view this game merely as a potential customer, that is their call, but please close the book and put it back on the shelf. I kinda like that it does not need to make apologies for what it is. It is a brave step trying something new and in my book, fortune favors the brave. </p><p></p><p>For those that have read the beta, the 'bizarre dice' are tied in with the game's 'Action Dice' mechanic --the thing that PCs and NPCs use to resolve things like combat rolls et.al. To me, this appears to do away with some bonuses and penalties, such as with two-weapon fighting for example. Actually, I kinda like that a (non-halfling) PC with an agility of 12 or 13 has a primary attack using 1d16 and a secondary of 1d14....instead of using 1d20 for each and then offsetting penalties with any number of bonuses.</p><p></p><p>To emulate Zocchi dice using regular polyhedrals:</p><p></p><ul> <li data-xf-list-type="ul">d3: Roll a d6: 1-2=1, 3-4=2, 5-6=3</li> <li data-xf-list-type="ul">d5: Roll a d6: 1-5 read as normal. Roll a 6=reroll and stop crying about it.</li> <li data-xf-list-type="ul">d7: Roll a d8: 1-7 read as normal. Roll an 8=reroll (and see above)</li> <li data-xf-list-type="ul">d14:Roll a d20: Reroll any result above 14. </li> <li data-xf-list-type="ul">d14:Roll a d7 and a d6: (d6)1-3=add 0 to the d7 result. (d6)4-6=add 7 to the d7 result.</li> <li data-xf-list-type="ul">d16: Roll a d20: Reroll any result higher than 16.</li> <li data-xf-list-type="ul">d16: Roll a d8 and a d6: (d6)1-3=add 0 to the d8 result. (d6)4-6=add 8 to the d8 result.</li> <li data-xf-list-type="ul">d24: Roll a d12 and a d6: (d6)1-3=add 0 to the d12 result. (d6)4-6=add 12 to the d12 result. </li> <li data-xf-list-type="ul">d24: Roll a d8 and a d6: (d6)1-2=add 0 to the d8 result. (d6)3-4=add 8 to the d8 result. (d6)5-6=add 16 to the d8 result.</li> <li data-xf-list-type="ul">d30: Roll a d10 and a d6: (d6)1-2=add 0 to the d10 result. (d6)3-4=add 10 to the d10 result. (d6)5-6=add 20 to the d10 result.</li> </ul><p></p><p>I am sure that all manner of people will now magically appear and inform me that by using regular polyhedral dice to emulate Zocchi dice is:</p><p>a) Gimmicky</p><p>b) Not giving a true result or, </p><p>c) Hastening the inevitable destruction of our universe </p><p></p><p>I call rubbish; I play games for fun to exercise my imagination and ingenuity, not a misplaced sense of entitlement.</p></blockquote><p></p>
[QUOTE="Vradna, post: 5701297, member: 21102"] [b]Abandon all presumptions[/b] For those that have not opened the DCC RPG Beta; here is the quote from page 4: In a nutshell, the above asks you to view the Dungeon Crawl Classics RPG with an open, imaginative mind ---the prime quality in being a gamer. If some people want to view this game merely as a potential customer, that is their call, but please close the book and put it back on the shelf. I kinda like that it does not need to make apologies for what it is. It is a brave step trying something new and in my book, fortune favors the brave. For those that have read the beta, the 'bizarre dice' are tied in with the game's 'Action Dice' mechanic --the thing that PCs and NPCs use to resolve things like combat rolls et.al. To me, this appears to do away with some bonuses and penalties, such as with two-weapon fighting for example. Actually, I kinda like that a (non-halfling) PC with an agility of 12 or 13 has a primary attack using 1d16 and a secondary of 1d14....instead of using 1d20 for each and then offsetting penalties with any number of bonuses. To emulate Zocchi dice using regular polyhedrals: [LIST] [*]d3: Roll a d6: 1-2=1, 3-4=2, 5-6=3 [*]d5: Roll a d6: 1-5 read as normal. Roll a 6=reroll and stop crying about it. [*]d7: Roll a d8: 1-7 read as normal. Roll an 8=reroll (and see above) [*]d14:Roll a d20: Reroll any result above 14. [*]d14:Roll a d7 and a d6: (d6)1-3=add 0 to the d7 result. (d6)4-6=add 7 to the d7 result. [*]d16: Roll a d20: Reroll any result higher than 16. [*]d16: Roll a d8 and a d6: (d6)1-3=add 0 to the d8 result. (d6)4-6=add 8 to the d8 result. [*]d24: Roll a d12 and a d6: (d6)1-3=add 0 to the d12 result. (d6)4-6=add 12 to the d12 result. [*]d24: Roll a d8 and a d6: (d6)1-2=add 0 to the d8 result. (d6)3-4=add 8 to the d8 result. (d6)5-6=add 16 to the d8 result. [*]d30: Roll a d10 and a d6: (d6)1-2=add 0 to the d10 result. (d6)3-4=add 10 to the d10 result. (d6)5-6=add 20 to the d10 result. [/LIST] I am sure that all manner of people will now magically appear and inform me that by using regular polyhedral dice to emulate Zocchi dice is: a) Gimmicky b) Not giving a true result or, c) Hastening the inevitable destruction of our universe I call rubbish; I play games for fun to exercise my imagination and ingenuity, not a misplaced sense of entitlement. [/QUOTE]
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