Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Anyone figured out math to remove extra attacks?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celtavian" data-source="post: 6621682" data-attributes="member: 5834"><p>Are you still going to let them move and attack multiple creatures? And will you still allow them Bonus Action and Reaction Attacks? Some classes rely on multiple attacks like the monk and fighter. </p><p></p><p>Did you spend time thinking about the following:</p><p></p><p>1. The Fighter is the only class that ever gets more than two attacks from the Extra Attack Feature. The class's balance is built around him doing it. He doesn't get a fourth attack until twenty.</p><p></p><p>2. The other classes get two attacks at level 5. After that nothing unless Bonus Action or Reaction attacks.</p><p></p><p>3. Monks flurry of blows with Open Hand fighting is pretty important. To maximize the ability, he generally needs to be able to move to hit multiple targets.</p><p></p><p>You really have your work cut out for you trying to remove multiple attacks and balance it across all classes. What about the paladin smite? He gets it per attack. You'll hurt his damage if he only gets to do it once. You've taken on a real headache because of the number of abilities that work off the extra attack mechanic. It's much bigger headache for nearly no payoff in terms of making the game faster. You might even slow it down as people try to understand how their other abilities work with a strange system for doing damage for multiple attacks.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6621682, member: 5834"] Are you still going to let them move and attack multiple creatures? And will you still allow them Bonus Action and Reaction Attacks? Some classes rely on multiple attacks like the monk and fighter. Did you spend time thinking about the following: 1. The Fighter is the only class that ever gets more than two attacks from the Extra Attack Feature. The class's balance is built around him doing it. He doesn't get a fourth attack until twenty. 2. The other classes get two attacks at level 5. After that nothing unless Bonus Action or Reaction attacks. 3. Monks flurry of blows with Open Hand fighting is pretty important. To maximize the ability, he generally needs to be able to move to hit multiple targets. You really have your work cut out for you trying to remove multiple attacks and balance it across all classes. What about the paladin smite? He gets it per attack. You'll hurt his damage if he only gets to do it once. You've taken on a real headache because of the number of abilities that work off the extra attack mechanic. It's much bigger headache for nearly no payoff in terms of making the game faster. You might even slow it down as people try to understand how their other abilities work with a strange system for doing damage for multiple attacks. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Anyone figured out math to remove extra attacks?
Top