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Anyone fooled by gargoyles anymore?
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<blockquote data-quote="Trit One-Ear" data-source="post: 6131795" data-attributes="member: 6678017"><p>Bear in mind nothing says a semi-smashed gargoyle can't partially function still. My party is similarly untrusting of anything that potentially could be animated. While exploring a temple they passed several large suits of black armor set as decorations. After removing the helm from the first few, they left them alone. It was only later when an evil cultist activated the magical alarm runes that the armor finally animated (flanking the heroes from behind). Several we're missing their helms, but attacked just as well as the others.</p><p>This also got a nice little chuckle out of the players.</p><p></p><p>As several said earlier, if you describe every important aspect of a room explicitly, the players can infer what's important and what's not. If you give equal detail to many things, it's much harder for players to predict what will be important.</p><p></p><p>I find gargoyles work best in conjunction with other threats. There is no real suspense or surprise in entering a room in which the statues suddenly spring to life. It's much more exciting and suspenseful to have another monster or threat to deal with, knowing at any moment the stonework could charge forward.</p><p> </p><p>Trit</p></blockquote><p></p>
[QUOTE="Trit One-Ear, post: 6131795, member: 6678017"] Bear in mind nothing says a semi-smashed gargoyle can't partially function still. My party is similarly untrusting of anything that potentially could be animated. While exploring a temple they passed several large suits of black armor set as decorations. After removing the helm from the first few, they left them alone. It was only later when an evil cultist activated the magical alarm runes that the armor finally animated (flanking the heroes from behind). Several we're missing their helms, but attacked just as well as the others. This also got a nice little chuckle out of the players. As several said earlier, if you describe every important aspect of a room explicitly, the players can infer what's important and what's not. If you give equal detail to many things, it's much harder for players to predict what will be important. I find gargoyles work best in conjunction with other threats. There is no real suspense or surprise in entering a room in which the statues suddenly spring to life. It's much more exciting and suspenseful to have another monster or threat to deal with, knowing at any moment the stonework could charge forward. Trit [/QUOTE]
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Anyone fooled by gargoyles anymore?
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