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Anyone fought an Ancient Red?
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<blockquote data-quote="Klaus" data-source="post: 4476652" data-attributes="member: 607"><p>At that level, the Fighter needs to do something like this:</p><p></p><p>Minor Action: Reaper's Stance (Fighter Attack 25, Daily): Critical hits on 19-20, damage bonus = Dex modifier, Enemy that starts turn adjacent to you takes 1[W] damage and ongoing 10.</p><p></p><p>Move -> Minor Action: Act of Desperation (Fighter Utility 22, Daily): Gain an action point that you must spend immediately.</p><p></p><p>Standard Action:</p><p>Warrior's Urging (Fighter Attack 23, Encounter): Burst 4: Effect: Enemy must shift 3 squares and end adjacent to you, and then you attack all enemies in close burst 1.</p><p></p><p>So the dragon (if it could hit you, it was within range) lands adjacent to you, is attacked (and hopefully hit), and is now marked. If it tries to move, you can smack it to stay put.</p><p></p><p>Action Point -> Standard Action: Villain's Menace (Fighter Attack 1, Daily): if you hit the target, you deal 2[W] and gain +2 hit/+4 damage for the rest of the encounter (if you miss, it's still +1 hit/+2 damage).</p><p></p><p>On your next turn, time to spend your last daily with something like No Mercy (Fighter Attack 30, Reliable Daily; 7[W] damage).</p><p></p><p>The Fighter should have something like:</p><p>+15 (level) +8 (Str 26*) +3 (sword) +6 (enchantment) +1 (Kensai Focus) +1 (Weapon Talent) +2 (Villain's Menace) = +36 to hit (should be hitting with a 12+)</p><p></p><p>Also, a Fighter specialized in a greatsword should hunt for a +6 Vorpal one, to maximize his damage.</p><p></p><p>* start with Str 18 and increase it at every opportunity.</p></blockquote><p></p>
[QUOTE="Klaus, post: 4476652, member: 607"] At that level, the Fighter needs to do something like this: Minor Action: Reaper's Stance (Fighter Attack 25, Daily): Critical hits on 19-20, damage bonus = Dex modifier, Enemy that starts turn adjacent to you takes 1[W] damage and ongoing 10. Move -> Minor Action: Act of Desperation (Fighter Utility 22, Daily): Gain an action point that you must spend immediately. Standard Action: Warrior's Urging (Fighter Attack 23, Encounter): Burst 4: Effect: Enemy must shift 3 squares and end adjacent to you, and then you attack all enemies in close burst 1. So the dragon (if it could hit you, it was within range) lands adjacent to you, is attacked (and hopefully hit), and is now marked. If it tries to move, you can smack it to stay put. Action Point -> Standard Action: Villain's Menace (Fighter Attack 1, Daily): if you hit the target, you deal 2[W] and gain +2 hit/+4 damage for the rest of the encounter (if you miss, it's still +1 hit/+2 damage). On your next turn, time to spend your last daily with something like No Mercy (Fighter Attack 30, Reliable Daily; 7[W] damage). The Fighter should have something like: +15 (level) +8 (Str 26*) +3 (sword) +6 (enchantment) +1 (Kensai Focus) +1 (Weapon Talent) +2 (Villain's Menace) = +36 to hit (should be hitting with a 12+) Also, a Fighter specialized in a greatsword should hunt for a +6 Vorpal one, to maximize his damage. * start with Str 18 and increase it at every opportunity. [/QUOTE]
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