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General Tabletop Discussion
Character Builds & Optimization
Anyone got a decent build for a knife-throwing character?
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<blockquote data-quote="argo" data-source="post: 1267138" data-attributes="member: 5752"><p>I also vote for a halfling Ftr/Rog. Try this build: Ftr2/Rog4, take first level as Rog for the massive skills. Feats are</p><p></p><p>Point Blank Shot</p><p>Precise Shot</p><p>Quickdraw</p><p>Expertise</p><p>Improved Feint (if playing 3.0 get your DM to approve Quicker than the eye and replace Expertise with Improved Init)</p><p></p><p>So lets say you started with a 16 Dex (18 after adjustments). That means that at 6th level you attack at +12 for 1d4 + 2d6 + Str EVERY ROUND. Sure a fighter can do better but you also get all those skills to play with <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>This build depends on Sneak Attack for damage so I don't recomend going after Wep Spec, just by going to Ftr4 you are trading 1d6 Sneak damage for 2 points of constant damage and that is a questionable trade IMO. You will also note that aquisition of Far Shot has been delayed, this is because you are usually going to be within 30 ft for your PBS and Sneak attack to apply so you can wait until level 9 for that one. Also, Improved Feint means no full round attacks so Rapid Shot has sliped as well. Look for Improved Init at 12 and Rapid Shot at 15 and you can probably drop at least one opponent in the first round of every combat.</p><p></p><p>Max out your Bluff of course and also Tumble, jump, and other "acrobat skills" as well as Hide and you will be a pint sized ball of death.</p></blockquote><p></p>
[QUOTE="argo, post: 1267138, member: 5752"] I also vote for a halfling Ftr/Rog. Try this build: Ftr2/Rog4, take first level as Rog for the massive skills. Feats are Point Blank Shot Precise Shot Quickdraw Expertise Improved Feint (if playing 3.0 get your DM to approve Quicker than the eye and replace Expertise with Improved Init) So lets say you started with a 16 Dex (18 after adjustments). That means that at 6th level you attack at +12 for 1d4 + 2d6 + Str EVERY ROUND. Sure a fighter can do better but you also get all those skills to play with ;) This build depends on Sneak Attack for damage so I don't recomend going after Wep Spec, just by going to Ftr4 you are trading 1d6 Sneak damage for 2 points of constant damage and that is a questionable trade IMO. You will also note that aquisition of Far Shot has been delayed, this is because you are usually going to be within 30 ft for your PBS and Sneak attack to apply so you can wait until level 9 for that one. Also, Improved Feint means no full round attacks so Rapid Shot has sliped as well. Look for Improved Init at 12 and Rapid Shot at 15 and you can probably drop at least one opponent in the first round of every combat. Max out your Bluff of course and also Tumble, jump, and other "acrobat skills" as well as Hide and you will be a pint sized ball of death. [/QUOTE]
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Anyone got a decent build for a knife-throwing character?
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