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Anyone got any good ideas for a Song of Ice and Fire Campaign?
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<blockquote data-quote="Thunderfoot" data-source="post: 5282217" data-attributes="member: 34175"><p>Love the system...</p><p></p><p>However, one of the problems with playing a game setting written around popular fiction is keeping your characters from screwing things up.</p><p></p><p>How I've done it using other systems and then my advice:</p><p></p><p><strong>Star Trek (FASA)</strong> - This was easy, space is big and each ship is a micro world of its own.</p><p><strong>Star Wars (WEG d6)</strong> - Again, this one wasn't too hard, played on the fringe and gave the players missions that lead to events in the original movies (before Lucas mucked it up with the 3 crappy pre-quels)</p><p><strong>Wheel of Time (WotC d20)</strong> - This is a lot closer to what you are dealing with. We decided to play in a time way before the dragon's rebirth (150 years). False dragons, Aes Sedai, Trollocs and mayhem for all, no interaction with known characters. </p><p></p><p>So, my advice-</p><p>1. You can set the campaign around a pre-books house that no longer exists. The downfall of the house may even be the focus of your campaign.</p><p>Re-read a lot of the sections that discuss the history and remember to regress your technology and such. </p><p>2. You can set the campaign in the near future. This is trickier, you might run into the characters in the books, but in an advanced age, possibly either diseased or demented. The trick here is to make sure that the progression of your history makes sense. Why is house Berathon suddenly gone? What about the northern wastes that are now being colonized? etc.</p><p>3. Far future. This takes a lot of work on your part and a commitment from your players to actually read your background/history information. You basically have to figure out a feasible time line after the fact and fill in the blanks BEFORE you begin writing your campaign material. Why? otherwise you get the embarrassing questions that make you go .."Duhhhhhhhh!" You don't have to go overboard (I do, but that's just the way I work) but every time you insert another event, you need to write it down and then work backward into the books to save yourself from the players looking at you as to why you forgot the insurrection that overthrew the throne and changed the balance of power in the realms.</p><p>4. You can place your campaign in the same time period as the books, however, I caution you to remember the <em>Dragonlance</em> syndrome where the characters are <em>not</em> the main heroes and their actions don't really contribute to the alterations of the world or if they play <em>the</em> heroes that they cannot change things or else it wrecks things (all of your characters are magically resurrected for this next module because otherwise you're changing history.</p><p>5. There is one other option - you can start with a pre-determined event from the books and everything there after alters the history of the world creating an "alternate time-line" ala Star Trek. AKA the "same thing, only different" scenario. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>Hopefully this helps, and good luck. Make sure you post about it once you get it going, I may need to steal, er plagiarize, er <em>borrow</em> you material. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Thunderfoot, post: 5282217, member: 34175"] Love the system... However, one of the problems with playing a game setting written around popular fiction is keeping your characters from screwing things up. How I've done it using other systems and then my advice: [B]Star Trek (FASA)[/B] - This was easy, space is big and each ship is a micro world of its own. [B]Star Wars (WEG d6)[/B] - Again, this one wasn't too hard, played on the fringe and gave the players missions that lead to events in the original movies (before Lucas mucked it up with the 3 crappy pre-quels) [B]Wheel of Time (WotC d20)[/B] - This is a lot closer to what you are dealing with. We decided to play in a time way before the dragon's rebirth (150 years). False dragons, Aes Sedai, Trollocs and mayhem for all, no interaction with known characters. So, my advice- 1. You can set the campaign around a pre-books house that no longer exists. The downfall of the house may even be the focus of your campaign. Re-read a lot of the sections that discuss the history and remember to regress your technology and such. 2. You can set the campaign in the near future. This is trickier, you might run into the characters in the books, but in an advanced age, possibly either diseased or demented. The trick here is to make sure that the progression of your history makes sense. Why is house Berathon suddenly gone? What about the northern wastes that are now being colonized? etc. 3. Far future. This takes a lot of work on your part and a commitment from your players to actually read your background/history information. You basically have to figure out a feasible time line after the fact and fill in the blanks BEFORE you begin writing your campaign material. Why? otherwise you get the embarrassing questions that make you go .."Duhhhhhhhh!" You don't have to go overboard (I do, but that's just the way I work) but every time you insert another event, you need to write it down and then work backward into the books to save yourself from the players looking at you as to why you forgot the insurrection that overthrew the throne and changed the balance of power in the realms. 4. You can place your campaign in the same time period as the books, however, I caution you to remember the [I]Dragonlance[/I] syndrome where the characters are [I]not[/I] the main heroes and their actions don't really contribute to the alterations of the world or if they play [I]the[/I] heroes that they cannot change things or else it wrecks things (all of your characters are magically resurrected for this next module because otherwise you're changing history. 5. There is one other option - you can start with a pre-determined event from the books and everything there after alters the history of the world creating an "alternate time-line" ala Star Trek. AKA the "same thing, only different" scenario. :) Hopefully this helps, and good luck. Make sure you post about it once you get it going, I may need to steal, er plagiarize, er [I]borrow[/I] you material. ;) [/QUOTE]
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