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Anyone got any good ideas for a Song of Ice and Fire Campaign?
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<blockquote data-quote="jonesy" data-source="post: 5282254" data-attributes="member: 10324"><p>Umm.. sorry about this Thunderfoot, but what you said really rubs me the wrong way.</p><p></p><p></p><p>Screwing things up? You mean keeping them from changing things? Why can't they change what happened? Or what might have happened in the books?</p><p></p><p></p><p>If any of the players have read the books, they <em>will</em> want to play the houses they've learned to love.</p><p></p><p></p><p>Why is it bad that they might run into characters from the books? Because they might alter events from the books?</p><p></p><p></p><p>And that would be bad because.. of what? The DM decides what happens in the campaign setting, not the fiction written for the setting. Even if the setting is based on those books. You are suggesting a scenario where nothing that the characters do makes a difference. Such a campaign becomes very frustrating very fast. You need to give the party freedom to do what they want. If they gey in trouble they'll get to deal with that trouble. That can make for an exciting campaign.</p><p></p><p></p><p>So let me get this straight. You have a problem with DM's who railroaded Dragonlance campaigns towards what happened in the books, and your solution is to become a DM who railroads the campaign away from the books so that nothing could possibly change? You elevate the books to a holy status where things that happen can only happen the way they do in the books, but complain that what the characters do won't contribute to the world? And you really don't see what the problem here is?</p><p></p><p>The Dragonlance syndrome wasn't about the setting itself guiding actions towards a certain goal. It was about DM's who thought that that was the only legitimate way to do it. Be brave. Take chances. Allow changes. Let them screw things up if they want to. A lot of the best campaigns I've ever played in have been about dealing with the after-effects of the players actions, once they've realized what their actions have caused.</p></blockquote><p></p>
[QUOTE="jonesy, post: 5282254, member: 10324"] Umm.. sorry about this Thunderfoot, but what you said really rubs me the wrong way. Screwing things up? You mean keeping them from changing things? Why can't they change what happened? Or what might have happened in the books? If any of the players have read the books, they [i]will[/i] want to play the houses they've learned to love. Why is it bad that they might run into characters from the books? Because they might alter events from the books? And that would be bad because.. of what? The DM decides what happens in the campaign setting, not the fiction written for the setting. Even if the setting is based on those books. You are suggesting a scenario where nothing that the characters do makes a difference. Such a campaign becomes very frustrating very fast. You need to give the party freedom to do what they want. If they gey in trouble they'll get to deal with that trouble. That can make for an exciting campaign. So let me get this straight. You have a problem with DM's who railroaded Dragonlance campaigns towards what happened in the books, and your solution is to become a DM who railroads the campaign away from the books so that nothing could possibly change? You elevate the books to a holy status where things that happen can only happen the way they do in the books, but complain that what the characters do won't contribute to the world? And you really don't see what the problem here is? The Dragonlance syndrome wasn't about the setting itself guiding actions towards a certain goal. It was about DM's who thought that that was the only legitimate way to do it. Be brave. Take chances. Allow changes. Let them screw things up if they want to. A lot of the best campaigns I've ever played in have been about dealing with the after-effects of the players actions, once they've realized what their actions have caused. [/QUOTE]
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Anyone got any good ideas for a Song of Ice and Fire Campaign?
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