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Anyone got any good ideas for a Song of Ice and Fire Campaign?
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<blockquote data-quote="Thunderfoot" data-source="post: 5292101" data-attributes="member: 34175"><p>Ooookay.</p><p>I guess I wasn't quite clear (it was kind of late)</p><p>What I MEANT was running an adventure at the same time of the books is a bad idea because players usually want to be THE heroes and many players turn a foul tide to being second fiddle people. (Most gamers I've ran into wan the world to "revolve" around their actions.)</p><p></p><p>As for my advice - you completely missed the reason for posting number 3 - that campaign would be awesome, I'm just saying make sure you keep VERY good notes or else your players will bite you in the butt with the loopholes. It's amazing how some players can't remember which side they are own, who they are working for or the names of the other characters in the party, but drop a plot hole and they can quote verbatum what you said and when you said it. The players DO make the history this way, their actions DO matter, which is why I said you should try to avoid playing in the book era, due to so much of the world being shaped by factors OTHER than the players.</p><p></p><p>And your complaint about my #4 advice is overridden by #5 advice, as I said, there is a tendency for players to quote book references and use them as "landmark" events. If you can convince your players that nothing is exactly the same (like the new Star Trek movies) except the people and places, then great. As a matter of fact, "Eureka" on SyFy (that still seems wrong) just 're-launched' their world with a time travel problem. Same people, same place, VERY different circumstances. </p><p></p><p>My advice centered around what I've seen happen in games I've played. If you screw with the established events in the books, some people MAY get upset and cry foul. Players are the focus, so your re-imagining might rub them the wrong way or it may not. All I'm saying is be careful, ticking off your friends over a game is hardly worth it, especially when there are work-a-rounds. </p><p></p><p>And I stand by my statements of the Dragonlance series of modules, crappy writing, and all around poor DM advice throughout.</p></blockquote><p></p>
[QUOTE="Thunderfoot, post: 5292101, member: 34175"] Ooookay. I guess I wasn't quite clear (it was kind of late) What I MEANT was running an adventure at the same time of the books is a bad idea because players usually want to be THE heroes and many players turn a foul tide to being second fiddle people. (Most gamers I've ran into wan the world to "revolve" around their actions.) As for my advice - you completely missed the reason for posting number 3 - that campaign would be awesome, I'm just saying make sure you keep VERY good notes or else your players will bite you in the butt with the loopholes. It's amazing how some players can't remember which side they are own, who they are working for or the names of the other characters in the party, but drop a plot hole and they can quote verbatum what you said and when you said it. The players DO make the history this way, their actions DO matter, which is why I said you should try to avoid playing in the book era, due to so much of the world being shaped by factors OTHER than the players. And your complaint about my #4 advice is overridden by #5 advice, as I said, there is a tendency for players to quote book references and use them as "landmark" events. If you can convince your players that nothing is exactly the same (like the new Star Trek movies) except the people and places, then great. As a matter of fact, "Eureka" on SyFy (that still seems wrong) just 're-launched' their world with a time travel problem. Same people, same place, VERY different circumstances. My advice centered around what I've seen happen in games I've played. If you screw with the established events in the books, some people MAY get upset and cry foul. Players are the focus, so your re-imagining might rub them the wrong way or it may not. All I'm saying is be careful, ticking off your friends over a game is hardly worth it, especially when there are work-a-rounds. And I stand by my statements of the Dragonlance series of modules, crappy writing, and all around poor DM advice throughout. [/QUOTE]
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Anyone got any good ideas for a Song of Ice and Fire Campaign?
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