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<blockquote data-quote="Desdichado" data-source="post: 263144" data-attributes="member: 2205"><p>How about this:</p><p></p><p>If the pirate is raising cattle or sheep instead of pigs, this actually becomes easier. Pigs are sedentary animals, while sheep and/or cattle are good for "pastoral nomadism," that is, instead of penning them up, you just kind of let them wander around with shepherd/cowherds to keep the animals and bandits away.</p><p></p><p>While his herds are wandering around, however, they are susceptible to being driven off and stolen by other brigand-type herders. Dread Pirate Roberts, therefore, asks the PCs to go and recover some of his animals from other herders in the area.</p><p></p><p>Now here's where you can make it a bit nasty: the Dread Pirate actually lied to the PCs, and instead of recovering his sheep or cattle they're actually stealing from legitimate farmers who are just trying to keep out of Roberts' way. Thus you've set up the PCs to get really ticked at the pirate after they find out they've been played, potentially they're set up to decide to try and "rectify" the situation, and you've created a somewhat long-term villain they can love to hate.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 263144, member: 2205"] How about this: If the pirate is raising cattle or sheep instead of pigs, this actually becomes easier. Pigs are sedentary animals, while sheep and/or cattle are good for "pastoral nomadism," that is, instead of penning them up, you just kind of let them wander around with shepherd/cowherds to keep the animals and bandits away. While his herds are wandering around, however, they are susceptible to being driven off and stolen by other brigand-type herders. Dread Pirate Roberts, therefore, asks the PCs to go and recover some of his animals from other herders in the area. Now here's where you can make it a bit nasty: the Dread Pirate actually lied to the PCs, and instead of recovering his sheep or cattle they're actually stealing from legitimate farmers who are just trying to keep out of Roberts' way. Thus you've set up the PCs to get really ticked at the pirate after they find out they've been played, potentially they're set up to decide to try and "rectify" the situation, and you've created a somewhat long-term villain they can love to hate. [/QUOTE]
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