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Anyone got Mindshadows?
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<blockquote data-quote="Von Ether" data-source="post: 1255700" data-attributes="member: 15582"><p>From the product info at Green Ronin:</p><p><em>The Psychic's Handbook provides a completely independent system for adding psychic abilities to your campaign, abilities which are at once more subtle and wider-reaching than magic, powers with their own applications and limitations that separate them from the spells of clerics and wizards, and even the powers of psions. </em></p><p></p><p>In other words, you can use this book even if you don't own the PsiHB, but cause it's a completely different system (Call it the PsyHB, perhaps?). Steve Kenson is the developer, and he said that you can use the system as yet another source of powers in addtion to magic or psionics, or if you wish, as the sole supernatural power in the game (a feature the PsiHB lacks). More importantly, I am gleaning hints that book will just out and out state the expecations for the class.</p><p></p><p>(something that didin't come across in the PsiHB, i.e. Psions may <em> look </em> like a spell-point sorcerer, but they are more of a funky support class)</p><p></p><p>To sum up, if you liked the "d20 Star Wars Force" system of feats and skills and wanted to add it your D&D or d20 Modern game, then this is the book for you.</p></blockquote><p></p>
[QUOTE="Von Ether, post: 1255700, member: 15582"] From the product info at Green Ronin: [i]The Psychic's Handbook provides a completely independent system for adding psychic abilities to your campaign, abilities which are at once more subtle and wider-reaching than magic, powers with their own applications and limitations that separate them from the spells of clerics and wizards, and even the powers of psions. [/i] In other words, you can use this book even if you don't own the PsiHB, but cause it's a completely different system (Call it the PsyHB, perhaps?). Steve Kenson is the developer, and he said that you can use the system as yet another source of powers in addtion to magic or psionics, or if you wish, as the sole supernatural power in the game (a feature the PsiHB lacks). More importantly, I am gleaning hints that book will just out and out state the expecations for the class. (something that didin't come across in the PsiHB, i.e. Psions may [i] look [/i] like a spell-point sorcerer, but they are more of a funky support class) To sum up, if you liked the "d20 Star Wars Force" system of feats and skills and wanted to add it your D&D or d20 Modern game, then this is the book for you. [/QUOTE]
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