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*TTRPGs General
Anyone got the Dummies book?
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<blockquote data-quote="Olgar Shiverstone" data-source="post: 2275494" data-attributes="member: 5868"><p>Heh. diaglo, smart-ass that he is, passed out D&DFD at our last session. I very nearly made the group playing the session using only the rules in that book -- which would have eliminated every single character in the group, as the book only focuses on four races (human, elf, dwarf, halfling) and four classes (fighter, cleric, rogue, sorcerer).</p><p></p><p>It's a good introduction for a new player, though it is designed to be used in conjunction with the PHB as well. It's very reminiscent of the D&D Basic Game, which it matches with as well.</p><p></p><p>I'm not all the way through it yet. I find it a little disorganized. It has detailed descriptions of the four classes and their stats and abilities, but only later on explains what the six Ability scores mean, for example. I'm getting into the more "advanced" portions of it now. The hints on choices of weapons, armor, and spells are useful for new characters -- it has suggested feat paths and spell selections for the primary classes up to 10th level, which is kind of a neat feature. It offers suggestions for different takes on each of the classes -- nothing too dramatic, but "blaster sorcerer", "buffing sorcerer", and "sneaky sorcerer" are examples.</p><p></p><p>The "Top Ten" lists do read like an advertisement -- particularly since there are items on it that haven't been released yet (Weapons of Legacy, anyone?).</p><p></p><p>Again, not a bad intro, but not much you'll learn much from if you've spent much time playing 3/3.5 D&D already.</p><p></p><p>Gotta thank diaglo for the nice gesture, though!</p></blockquote><p></p>
[QUOTE="Olgar Shiverstone, post: 2275494, member: 5868"] Heh. diaglo, smart-ass that he is, passed out D&DFD at our last session. I very nearly made the group playing the session using only the rules in that book -- which would have eliminated every single character in the group, as the book only focuses on four races (human, elf, dwarf, halfling) and four classes (fighter, cleric, rogue, sorcerer). It's a good introduction for a new player, though it is designed to be used in conjunction with the PHB as well. It's very reminiscent of the D&D Basic Game, which it matches with as well. I'm not all the way through it yet. I find it a little disorganized. It has detailed descriptions of the four classes and their stats and abilities, but only later on explains what the six Ability scores mean, for example. I'm getting into the more "advanced" portions of it now. The hints on choices of weapons, armor, and spells are useful for new characters -- it has suggested feat paths and spell selections for the primary classes up to 10th level, which is kind of a neat feature. It offers suggestions for different takes on each of the classes -- nothing too dramatic, but "blaster sorcerer", "buffing sorcerer", and "sneaky sorcerer" are examples. The "Top Ten" lists do read like an advertisement -- particularly since there are items on it that haven't been released yet (Weapons of Legacy, anyone?). Again, not a bad intro, but not much you'll learn much from if you've spent much time playing 3/3.5 D&D already. Gotta thank diaglo for the nice gesture, though! [/QUOTE]
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Anyone got the Dummies book?
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