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Anyone got the Kenzerco 3.5 D&D DM Screen yet?
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<blockquote data-quote="Mark Plemmons" data-source="post: 1580760" data-attributes="member: 1287"><p>I just got my comp copy last night, so I'll benefit you with the list of what's on the panels. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Let me grab my copy, so I can type this in.....</p><p></p><p>Ok, the four outside panels are art, as you'd expect, two of them being a map of the KoK campaign setting (using the incredible KoK Atlas map). Then there's the two flip panels that convert the cover art from a static scene to a battle scene as the DM sets up the screen for viewing the combat tables.</p><p></p><p>Inside panels have been added to and moved around just a bit to make for even easier viewing than the 3.0 screen! The panels include:</p><p></p><p>Yellow/Experience (2 panels): Treasure, Experience and Level-Dependent Bonuses, Mundane Items, Mundane Objects Found, Encounter Challenge Numbers, Coinage and Exchange Value, Experience Point Awards</p><p></p><p>Red/Combat (6 panels): Weapons, Armor/Shields, Armor Class Modifiers, Weapon Damage Alteration by Size, Ranged Weapons and Ammunition, Two-Weapon Fighting Penalties, Attack Roll Modifiers, Damage From Falling Objects, Light Sources, Donning Armor, Listen Check DCs to Detect Invisible Creatures, Concealment, Cover, Turning Undead, Creature Size, Diseases, Poisons, Base Save and Base Attack Bonuses, Firing Patterns, Actions in Combat, Notes (blank), Combat Basics, The Drowning Rule, Fumble Table (Variant), Maneuverability, Concentration Checks, Divine Protection (Variant), Special Ability Types, Splash Weapons, Missing With a Thrown Weapon (Diagrams), DCs to Break or Burst Items, Size and AC of Objects, Object/Substance Hardness and Hit POints, Weapon/Shield Hardness and Hit Points, Items Affected by magical Attacks, Effects of Damaging Specific Areas (variant), Ability Modifiers and Bonus Spells, Morale Checks (Variant)</p><p></p><p>Brown/Adventure (6 panels): Skills, Random Weather, Limit on Magic Items Worn, Alchemical and Herbal Items, Doors, Walls, Climb/Tumble/Jump/Balance and Ride Skill Check DC Modifiers, Pantomime Skill Check DC Modifiers (KPG), Coinage of Tellene (KPG), Spot/Listen/Disguise Skill Check DC Modifiers, Tracking DC Modifiers, Untrained Appraise Skill Check (Variant), Spellcraft/Heal/Use Magic Device/Decipher Script Skill Check DC Modifiers, Escape Artist/Perform/Use Rope Skill Check DC Modifiers, Survival and Handle Animal Skill Check DC Modifiers, Sleight of Hand/Disable Device/Open Lock/Search/Sense Motive Skill check DC Modifiers, Bluff Skill Check DC Modifiers, Knowledge Skill Check DC Modifiers, Tellene Naming Conventions by Language (KPG), Languages, Community Size, Initial NPC Attitude and Influencing, Prices for Hireling Services, Carrying Loads, Carrying Capacity, Slaves, Chance of Wilderness ENcounter, Terrain and Overland Movement, Hampered Movement, Movement and Distance, Goods and Services, Mounts and Vehicles</p><p></p><p>Purple/Tellene (4 panels - underneath flip panels, so they're out of the way): Tellene Deities, Merchant's Tongue Day Names, Merchant's Tongue Month Names, Major Constellations of Tellene, Celestial Bodies of Tellene, Commonly Worshipped Deities, Knowledge (religion) Circumstance Bonuses, Channeled Abilities, Random Inn and Ship Names, Country Quick Reference, Tellene Nomenclature</p><p></p><p>Okay, I don't THINK I missed anything. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Mark Plemmons, post: 1580760, member: 1287"] I just got my comp copy last night, so I'll benefit you with the list of what's on the panels. :) Let me grab my copy, so I can type this in..... Ok, the four outside panels are art, as you'd expect, two of them being a map of the KoK campaign setting (using the incredible KoK Atlas map). Then there's the two flip panels that convert the cover art from a static scene to a battle scene as the DM sets up the screen for viewing the combat tables. Inside panels have been added to and moved around just a bit to make for even easier viewing than the 3.0 screen! The panels include: Yellow/Experience (2 panels): Treasure, Experience and Level-Dependent Bonuses, Mundane Items, Mundane Objects Found, Encounter Challenge Numbers, Coinage and Exchange Value, Experience Point Awards Red/Combat (6 panels): Weapons, Armor/Shields, Armor Class Modifiers, Weapon Damage Alteration by Size, Ranged Weapons and Ammunition, Two-Weapon Fighting Penalties, Attack Roll Modifiers, Damage From Falling Objects, Light Sources, Donning Armor, Listen Check DCs to Detect Invisible Creatures, Concealment, Cover, Turning Undead, Creature Size, Diseases, Poisons, Base Save and Base Attack Bonuses, Firing Patterns, Actions in Combat, Notes (blank), Combat Basics, The Drowning Rule, Fumble Table (Variant), Maneuverability, Concentration Checks, Divine Protection (Variant), Special Ability Types, Splash Weapons, Missing With a Thrown Weapon (Diagrams), DCs to Break or Burst Items, Size and AC of Objects, Object/Substance Hardness and Hit POints, Weapon/Shield Hardness and Hit Points, Items Affected by magical Attacks, Effects of Damaging Specific Areas (variant), Ability Modifiers and Bonus Spells, Morale Checks (Variant) Brown/Adventure (6 panels): Skills, Random Weather, Limit on Magic Items Worn, Alchemical and Herbal Items, Doors, Walls, Climb/Tumble/Jump/Balance and Ride Skill Check DC Modifiers, Pantomime Skill Check DC Modifiers (KPG), Coinage of Tellene (KPG), Spot/Listen/Disguise Skill Check DC Modifiers, Tracking DC Modifiers, Untrained Appraise Skill Check (Variant), Spellcraft/Heal/Use Magic Device/Decipher Script Skill Check DC Modifiers, Escape Artist/Perform/Use Rope Skill Check DC Modifiers, Survival and Handle Animal Skill Check DC Modifiers, Sleight of Hand/Disable Device/Open Lock/Search/Sense Motive Skill check DC Modifiers, Bluff Skill Check DC Modifiers, Knowledge Skill Check DC Modifiers, Tellene Naming Conventions by Language (KPG), Languages, Community Size, Initial NPC Attitude and Influencing, Prices for Hireling Services, Carrying Loads, Carrying Capacity, Slaves, Chance of Wilderness ENcounter, Terrain and Overland Movement, Hampered Movement, Movement and Distance, Goods and Services, Mounts and Vehicles Purple/Tellene (4 panels - underneath flip panels, so they're out of the way): Tellene Deities, Merchant's Tongue Day Names, Merchant's Tongue Month Names, Major Constellations of Tellene, Celestial Bodies of Tellene, Commonly Worshipped Deities, Knowledge (religion) Circumstance Bonuses, Channeled Abilities, Random Inn and Ship Names, Country Quick Reference, Tellene Nomenclature Okay, I don't THINK I missed anything. :) [/QUOTE]
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Anyone got the Kenzerco 3.5 D&D DM Screen yet?
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