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Anyone had a paladin Fall and then dropped the PC?
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<blockquote data-quote="Ltheb Silverfrond" data-source="post: 3687067" data-attributes="member: 39867"><p>I think playing a fallen paladin is a good roleplaying opportunity. Sure, they are not very effective in combat, but they can still hit things with a weapon, at least. That said, I think it would be cool to play a fallen paladin as long as I, the player, initiated the fall, not the DM. What I mean by that is that through my own (mis)judgments and opinions, my paladin fell from grace. Not from a DM set up. (Choose the lesser of two evils, both of which are bad enough to make you fall) Now, I would be perfectly happy arranging a fall to be set up WITH the DM. I agree that if you play a paladin you had best know your DM's views of the paladin code beforehand. </p><p>A fallen paladin, to me, is more interesting a character than Saint McGood. As a DM, I'd pull a lot of strings and make many exceptions if a player wanted, either from the start or farther down the road, to play a fallen paladin. (But not a blackguard, unless it were quite appropriate. My group is prone to inter-party fighting, so I won't let a player play an evil alignment unless I absolutely know they can get along and interact with the others without trouble, which they usually can't and it wrecks the game)</p></blockquote><p></p>
[QUOTE="Ltheb Silverfrond, post: 3687067, member: 39867"] I think playing a fallen paladin is a good roleplaying opportunity. Sure, they are not very effective in combat, but they can still hit things with a weapon, at least. That said, I think it would be cool to play a fallen paladin as long as I, the player, initiated the fall, not the DM. What I mean by that is that through my own (mis)judgments and opinions, my paladin fell from grace. Not from a DM set up. (Choose the lesser of two evils, both of which are bad enough to make you fall) Now, I would be perfectly happy arranging a fall to be set up WITH the DM. I agree that if you play a paladin you had best know your DM's views of the paladin code beforehand. A fallen paladin, to me, is more interesting a character than Saint McGood. As a DM, I'd pull a lot of strings and make many exceptions if a player wanted, either from the start or farther down the road, to play a fallen paladin. (But not a blackguard, unless it were quite appropriate. My group is prone to inter-party fighting, so I won't let a player play an evil alignment unless I absolutely know they can get along and interact with the others without trouble, which they usually can't and it wrecks the game) [/QUOTE]
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Anyone had a paladin Fall and then dropped the PC?
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