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*TTRPGs General
Anyone had a paladin Fall and then dropped the PC?
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<blockquote data-quote="Jack Simth" data-source="post: 3687665" data-attributes="member: 29252"><p>All a Monk (or Bard) loses is the ability to advance in the original class - the rest is kept. A Barbarian has a little more to lose: Rage, but otherwise, he's in the same boat.</p><p></p><p>The big difference, though, is that the Paladin has an explicit Code. The Barbarian, Monk, or Bard just has to stick to their alignment. The Barbarian sitting through a single trial (a Lawful act) doesn't make him a Lawful person - he can still be Chaotic. The Monk escaping justice (a Chaotic act) doesn't make him a Chaotic person - he can still be Lawful. The Paladin class, very explicitly, states that a Paladin "loses all class abilities if she ever willingly commits an evil act." Thus, while the Barbarian committing one Lawful act amongst a hundred Chaotic ones is fine, the Paladin committing a single Evil act amongst a hundred Good ones is up a creek with no paddle. </p><p></p><p></p><p>While the Cleric/Druid loses his powers if he steps too far out of line, he's got even more leeway than the Monk, Bard, or Barbarian (in a way), as he only must stay within one step of his diety/ideal. Likewise, the Cleric/Druid doesn't have a specific, defined Code. While the Cleric write up mentions the possibility of one, it also says "grossly violates" rather than the single "evil" violation to make a Paladin fall.</p><p></p><p>The LN Cleric of a TN diety who puts on a Helm of Opposite Alignment is fine - shifts to CN, no problem (and vice-versa). The NE cleric of a TN diety who puts on a Helm of Opposite Alignement is fine - shifts to NG, no problem (and vice-versa). The LG cleric of a LG diety (while up a creek with a Helm of Opposite Alignment) can drift a step without too much trouble (and will have time, if the DM lets the player know, to fix it). </p><p></p><p>Thus you don't hear about many Druids/Clerics/Monks/Bards/Barbarians falling, but you do Paladins.</p></blockquote><p></p>
[QUOTE="Jack Simth, post: 3687665, member: 29252"] All a Monk (or Bard) loses is the ability to advance in the original class - the rest is kept. A Barbarian has a little more to lose: Rage, but otherwise, he's in the same boat. The big difference, though, is that the Paladin has an explicit Code. The Barbarian, Monk, or Bard just has to stick to their alignment. The Barbarian sitting through a single trial (a Lawful act) doesn't make him a Lawful person - he can still be Chaotic. The Monk escaping justice (a Chaotic act) doesn't make him a Chaotic person - he can still be Lawful. The Paladin class, very explicitly, states that a Paladin "loses all class abilities if she ever willingly commits an evil act." Thus, while the Barbarian committing one Lawful act amongst a hundred Chaotic ones is fine, the Paladin committing a single Evil act amongst a hundred Good ones is up a creek with no paddle. While the Cleric/Druid loses his powers if he steps too far out of line, he's got even more leeway than the Monk, Bard, or Barbarian (in a way), as he only must stay within one step of his diety/ideal. Likewise, the Cleric/Druid doesn't have a specific, defined Code. While the Cleric write up mentions the possibility of one, it also says "grossly violates" rather than the single "evil" violation to make a Paladin fall. The LN Cleric of a TN diety who puts on a Helm of Opposite Alignment is fine - shifts to CN, no problem (and vice-versa). The NE cleric of a TN diety who puts on a Helm of Opposite Alignement is fine - shifts to NG, no problem (and vice-versa). The LG cleric of a LG diety (while up a creek with a Helm of Opposite Alignment) can drift a step without too much trouble (and will have time, if the DM lets the player know, to fix it). Thus you don't hear about many Druids/Clerics/Monks/Bards/Barbarians falling, but you do Paladins. [/QUOTE]
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Anyone had a paladin Fall and then dropped the PC?
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