Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Anyone had a paladin Fall and then dropped the PC?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Brace Cormaeril" data-source="post: 3688641" data-attributes="member: 45956"><p>I disagree. As a DM, you offered these players the opportunity to play a paladin well. Even setting them up for a fall, these players either chose to break their code, or you screwed them. Waved the DM wand at the characters and, poof, no more divine crap.</p><p>But I get the impression that you just made it really hard on these guys, and they failed to make the choices for the characters that were necessary to maintain their divine crap.</p><p></p><p>I once played a paladin, and my DM put him through the ringer. This was my very first character, summer of1990. AD&D 1.5e.</p><p>So I sit down to make this paladin, and the firm rule on generation of a character was 4d6, no re-rolls. Allocation of each role in succession down the ability list, including comeliness, from Unearther Arcana. This game was house ruled so-much it was out of hand! (My DM had been gamin' since the 70's) This character would be a Cavalier/Paladin, a (Gestalt?) so he would get the Cavalier ability bonuses out of UA (scores other than strength could have percentile bonus), and be a paladin. I rolled straight 18's. Named him Jonathan Holyblade, I was 12, you know.</p><p>Anyway, his early adventuring career was one beat -down or bulldung after another. Mercilessly trampled by a rampaging ogre, beaten sensless with him own arm...</p><p>Having a sidekick who was constantly trying to kill him, a mage seeking to sell his (a one perfect paladins) soul for entrance in "The Black School of Thoth al'Mon" (sppooookkyyyy..)</p><p>Cast into the Abyss, solo, at 9th level, some demon or another viciously flensing him for weeks, wandering around, got trapped in some stone walled cell with no exit, harried by the rogue whose name was "Moments Notice" CN, who could pass as he chose... god, it sucked. </p><p></p><p>There was so much crap that happened to this character it was ridiculous. My DM was TRYING to get my character to abandon his code, but he never did. Played this character for years, well into my adolescence. I remember being so frustrated, at the game table, that things never, ever, went Jonathan's way. His name was Holyblade and he didn't get a magic weapon until 9th level... but it was a Holysword. But guess what, I fought 3, count em, 3 encounters against CE foes. That's it! But...</p><p></p><p>1. Some Uber necromancer.. </p><p>2. A shadow dragon, baddest kill ever.</p><p>3. Kostchtchie, no that was the baddest ever...</p><p></p><p>My characters still believe the DM is always right. I have qualms now and again, but I would never drop a character just because what the DM had in mind wasn't what I had in mind. "What?!, your hobgoblin dealt damage to me, no way dude!"</p></blockquote><p></p>
[QUOTE="Brace Cormaeril, post: 3688641, member: 45956"] I disagree. As a DM, you offered these players the opportunity to play a paladin well. Even setting them up for a fall, these players either chose to break their code, or you screwed them. Waved the DM wand at the characters and, poof, no more divine crap. But I get the impression that you just made it really hard on these guys, and they failed to make the choices for the characters that were necessary to maintain their divine crap. I once played a paladin, and my DM put him through the ringer. This was my very first character, summer of1990. AD&D 1.5e. So I sit down to make this paladin, and the firm rule on generation of a character was 4d6, no re-rolls. Allocation of each role in succession down the ability list, including comeliness, from Unearther Arcana. This game was house ruled so-much it was out of hand! (My DM had been gamin' since the 70's) This character would be a Cavalier/Paladin, a (Gestalt?) so he would get the Cavalier ability bonuses out of UA (scores other than strength could have percentile bonus), and be a paladin. I rolled straight 18's. Named him Jonathan Holyblade, I was 12, you know. Anyway, his early adventuring career was one beat -down or bulldung after another. Mercilessly trampled by a rampaging ogre, beaten sensless with him own arm... Having a sidekick who was constantly trying to kill him, a mage seeking to sell his (a one perfect paladins) soul for entrance in "The Black School of Thoth al'Mon" (sppooookkyyyy..) Cast into the Abyss, solo, at 9th level, some demon or another viciously flensing him for weeks, wandering around, got trapped in some stone walled cell with no exit, harried by the rogue whose name was "Moments Notice" CN, who could pass as he chose... god, it sucked. There was so much crap that happened to this character it was ridiculous. My DM was TRYING to get my character to abandon his code, but he never did. Played this character for years, well into my adolescence. I remember being so frustrated, at the game table, that things never, ever, went Jonathan's way. His name was Holyblade and he didn't get a magic weapon until 9th level... but it was a Holysword. But guess what, I fought 3, count em, 3 encounters against CE foes. That's it! But... 1. Some Uber necromancer.. 2. A shadow dragon, baddest kill ever. 3. Kostchtchie, no that was the baddest ever... My characters still believe the DM is always right. I have qualms now and again, but I would never drop a character just because what the DM had in mind wasn't what I had in mind. "What?!, your hobgoblin dealt damage to me, no way dude!" [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Anyone had a paladin Fall and then dropped the PC?
Top