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Anyone has a favorite Adventure Path?
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<blockquote data-quote="Herremann the Wise" data-source="post: 4887204" data-attributes="member: 11300"><p>I had to have a read of this again - I enjoyed (or definitely found it very thought provoking) the first time I read it and with time, it is still a fantastic insight into your thoughts at that particular point in time. I think a follow-up in regards to the new Pathfinder ruleset (3.75 if you will) would be incredibly interesting if you had the means and inclination (which I'm guessing you and your group most probably don't but heh...). </p><p></p><p>My Group are currently in the Spire of Long Shadows of the Age of Worms AP but I have been waiting for the Pathfinder Core Rules to come out to continue this. I'm interested to see if the changes address some of the issues you found and that have already come up. </p><p></p><p>Anyway, our group has found the Age of Worms adventure path to be a lot of fun. As DM, I had the opportunity to collect the entire path pretty much before starting it so I've been able to adjust things so it fits together as a whole, a little more cohesively than otherwise. I upped the contribution of Balabar Smenk in particular. So even though, the group were going all over the place (I've even placed the SOLS on the Isle of Dread and included several features from the Savage Tide path), having a consistent villain (who they defeated at the halfway mark) has made up for the lack of a homebase as such - although they do have the basement of the crooked inn all laid out how they want it.</p><p></p><p>Anyway, could not recommend the Age of Worms highly enough. I think APs are like anything though. The DM needs to invest in it and the players need to invest in it and make it their own. If you just woodenly follow an AP, it is never going to be as much fun.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 4887204, member: 11300"] I had to have a read of this again - I enjoyed (or definitely found it very thought provoking) the first time I read it and with time, it is still a fantastic insight into your thoughts at that particular point in time. I think a follow-up in regards to the new Pathfinder ruleset (3.75 if you will) would be incredibly interesting if you had the means and inclination (which I'm guessing you and your group most probably don't but heh...). My Group are currently in the Spire of Long Shadows of the Age of Worms AP but I have been waiting for the Pathfinder Core Rules to come out to continue this. I'm interested to see if the changes address some of the issues you found and that have already come up. Anyway, our group has found the Age of Worms adventure path to be a lot of fun. As DM, I had the opportunity to collect the entire path pretty much before starting it so I've been able to adjust things so it fits together as a whole, a little more cohesively than otherwise. I upped the contribution of Balabar Smenk in particular. So even though, the group were going all over the place (I've even placed the SOLS on the Isle of Dread and included several features from the Savage Tide path), having a consistent villain (who they defeated at the halfway mark) has made up for the lack of a homebase as such - although they do have the basement of the crooked inn all laid out how they want it. Anyway, could not recommend the Age of Worms highly enough. I think APs are like anything though. The DM needs to invest in it and the players need to invest in it and make it their own. If you just woodenly follow an AP, it is never going to be as much fun. Best Regards Herremann the Wise [/QUOTE]
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