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Anyone have a good house rule to bring some consistency to spell casting in armor/encumbrance/grappling
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<blockquote data-quote="Greenstone.Walker" data-source="post: 7153136" data-attributes="member: 6788312"><p>The Grappled condition is when someone has a good hold on your collar or belt. You can't move, but you can still wave your arms, attack, cast, and so on. You can move your body out of the way of blows or twist to catch blows on parts of armour. The only penalty to you is that your movement is controlled by the other person.</p><p></p><p></p><p></p><p>If you have handcuffs or manacles on, or are tied up, or are held by a constrictor snake, then you don't have the freedom to wave your arms to attack or cast. You can't move your body to avoid blows or to hide less armored areas. The penalty to you is movement of zero and advantage/disadvantage on attacks.</p><p></p><p>If you are just carrying a lot of stuff then you can't move as fast, but you can still attack and cast, but the weight makes you move slower, thus disadvantage on Strength and Dexterity.</p></blockquote><p></p>
[QUOTE="Greenstone.Walker, post: 7153136, member: 6788312"] The Grappled condition is when someone has a good hold on your collar or belt. You can't move, but you can still wave your arms, attack, cast, and so on. You can move your body out of the way of blows or twist to catch blows on parts of armour. The only penalty to you is that your movement is controlled by the other person. If you have handcuffs or manacles on, or are tied up, or are held by a constrictor snake, then you don't have the freedom to wave your arms to attack or cast. You can't move your body to avoid blows or to hide less armored areas. The penalty to you is movement of zero and advantage/disadvantage on attacks. If you are just carrying a lot of stuff then you can't move as fast, but you can still attack and cast, but the weight makes you move slower, thus disadvantage on Strength and Dexterity. [/QUOTE]
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Community
General Tabletop Discussion
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Anyone have a good house rule to bring some consistency to spell casting in armor/encumbrance/grappling
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