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Anyone have a problem maneuvering their Rune Knight when large?
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<blockquote data-quote="ECMO3" data-source="post: 8464372" data-attributes="member: 7030563"><p>I am playing a Human Rune Knight with a 1-level Rogue dip and when I've used Giants might I find her consistently getting stuck, getting in other party members' way or in situations I can't easily get to the bad guy. She is currently level 4 (1Rogue/3RK), so I have not done this with her a bunch, but it has been a hassle every time. Also RAW the Giant's might can't be ended early like most similar abilities such as bladesong or rage.</p><p></p><p>For folks who have played RK, is this a persistent problem for the subclass in your experience?</p><p></p><p>I am considering delaying my first ASI until level 7 (1/6) and taking Fey Touched feat at next level to enable a workaround for this with misty step (albeit once a day). The character has an odd intelligence and this feat was always in the cards but probably not until level 9 after Strength was maxed.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8464372, member: 7030563"] I am playing a Human Rune Knight with a 1-level Rogue dip and when I've used Giants might I find her consistently getting stuck, getting in other party members' way or in situations I can't easily get to the bad guy. She is currently level 4 (1Rogue/3RK), so I have not done this with her a bunch, but it has been a hassle every time. Also RAW the Giant's might can't be ended early like most similar abilities such as bladesong or rage. For folks who have played RK, is this a persistent problem for the subclass in your experience? I am considering delaying my first ASI until level 7 (1/6) and taking Fey Touched feat at next level to enable a workaround for this with misty step (albeit once a day). The character has an odd intelligence and this feat was always in the cards but probably not until level 9 after Strength was maxed. [/QUOTE]
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Anyone have a problem maneuvering their Rune Knight when large?
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