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Anyone have any homebrewed stats for Skaven/Rat People
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<blockquote data-quote="Dan Chernozub" data-source="post: 7215369" data-attributes="member: 6899046"><p>Do I get it right that you are referring the WHFB Skaven?</p><p></p><p>Well, the nice race should have some nice flavor to it in term of encounters. The nimble escape would probably fit nicely, but if your players have thought goblins already, that would probably be bad as it would dilute the effect. So I'd suggest pack tactics as a race-wide special ability, also bumping the speed above average might seem like a minor thing, but it is often important, so I suggest race-wide base movement speed of 35 feet. Racial save proficiencies - Constitution and Dexterity.</p><p></p><p>The basic minion shouldn't be something complicated:</p><p><strong><u>Skaven Slave</u></strong></p><p>9/13/8/9/11/8</p><p>7 HP [2d8-2] 13 AC [Shield]</p><p>+3/1d4+1 [Dagger]</p><p><em>Pack Tactics, Stealth</em></p><p><u>CR 1/8</u></p><p></p><p>When we can go for better, stronger rank-and-file minion type:</p><p><strong><u>Clanrat</u></strong></p><p>11/15/10/9/11/10</p><p>18 HP [4d8] 17 AC [Chain Shirt & Shield]</p><p>+4/1d6+2 [Shortsword]</p><p><em>Pact Tactics, Stealth, Perception</em></p><p><u>CR 1/2</u></p><p></p><p>And for the "elite" mook:</p><p><strong><u>Stormvermin</u></strong></p><p>14/15/12/9/11/10</p><p>33 HP [6d8+6] 16/18 AC [Scale Mail/Shield]</p><p>Multiattack twice:</p><p>+4/1d10+2 [Glaive] or+4/1d8+2 [Scimitar]</p><p><em>Pack Tactics, Stealth, Perception, Athletics, Intimidation</em></p><p><u>CR 1</u></p><p></p><p></p><p>But the fun of the encounters with the rat-men should be in the mean tricks they pull out.</p><p>Let's have some quick estimations of what could be written on the spot:</p><p></p><p>Poison, weaken, hide, "Clan Eshin":</p><p></p><p>Let's make a stealthy, nasty scout for our rats to employ:</p><p><u><strong>Gutter Runner</strong></u></p><p>11/17/10/9/11/10</p><p>27 HP [6d8] 15 AC [Studded Leather]</p><p>Speed: 40 feet</p><p>+5/1d6+3* [Two Shortswords]</p><p>OR</p><p>+5/1d4+3* [Throwing Stars/Darts]</p><p>* - DC 13 Constitution Save after being hit to avoid getting Poisoned.</p><p><em>Pack Tactics, Nimble Escape, Stealth Expertise, Sleight of Hand, Perception</em></p><p><u>CR 1</u></p><p></p><p>Or you might want to make some AOE fun - controlling the battlefield is not only for PCs (especially when you have little concern about how many of your own die-die in the process):</p><p><strong><u>Globaddier</u></strong></p><p>11/15/12/9/11/10</p><p>33 HP [6d6+6] 16 AC [Scale Mail]</p><p>Poison Wind Globes - thrown, finesse, thrown up to 60ft. Creates 10ft. radius sphere of gas, lightly obscured, 3d6 poison damage to any creature who starts his turn inside, Con Save negates.</p><p>Fragile - whenever Globaddier takes damage there is a 50% chance some globes will break and spill gas on his position.</p><p>Gas Mask - has an advantage on rolls against Poison Wind gas.</p><p><em>Pack Tactics, Stealth, Perception, Survival</em></p><p><u>CR 1</u></p><p></p><p>If you want to go for the higher-CR enemies:</p><p><strong><u>Scaven Warchief</u></strong></p><p>16/15/14/11/13/12</p><p>96 HP [12d8+24] 18 AC [Breastplate & Shield]</p><p>Multiattack three times:</p><p>+5/1d8+5 [Longsword] </p><p><em>Duelling (included in the attack), Parry, Pack Tactics, Stealth, Perception, Athletics, Intimidation, Insight, Deception</em></p><p><u>CR 4</u></p><p></p><p>OR</p><p></p><p>Let's touch the flavor of another clan:</p><p><strong><u>Pestilence Priest</u></strong></p><p>12/16/17/11/11/10</p><p>105 HP [14d8+42] 16 AC [Unarmored Defense]</p><p>Multiattack three times:</p><p>+6/2d6+3 [Two Disease-Ridden Scimitars] - DC 15 Con Save to avoid getting The Fever. Creatures suffering from The Fever can't benefit from magical healing and have to make a DC 15 Wisdom Save or go Berserk (as per Berserker Axe DMG p.155). </p><p>Lesser Restoration or Long Rest heals The Fever.</p><p>Pestilent Breath [Rechardge 5-6] 30ft. cone, 12d6 poison damage, DC 15 Con Save to take half.</p><p><em>Brute (included in the attack), Rage [x4], Relentless Attack, Poison Immunity, Advantage on Con Saves, Pack Tactics, Stealth, Perception, Athletics, Intimidation, Insight, Deception, Arcane, Nature, Survival</em></p><p><u>CR 6</u></p><p></p><p>This list took me 70 minutes to come up with, it is by no means perfect, but I hope it gives you some ideas.</p><p></p><p>PS. Always be careful with GWIP. Always.</p></blockquote><p></p>
[QUOTE="Dan Chernozub, post: 7215369, member: 6899046"] Do I get it right that you are referring the WHFB Skaven? Well, the nice race should have some nice flavor to it in term of encounters. The nimble escape would probably fit nicely, but if your players have thought goblins already, that would probably be bad as it would dilute the effect. So I'd suggest pack tactics as a race-wide special ability, also bumping the speed above average might seem like a minor thing, but it is often important, so I suggest race-wide base movement speed of 35 feet. Racial save proficiencies - Constitution and Dexterity. The basic minion shouldn't be something complicated: [B][U]Skaven Slave[/U][/B] 9/13/8/9/11/8 7 HP [2d8-2] 13 AC [Shield] +3/1d4+1 [Dagger] [I]Pack Tactics, Stealth[/I] [U]CR 1/8[/U] When we can go for better, stronger rank-and-file minion type: [B][U]Clanrat[/U][/B] 11/15/10/9/11/10 18 HP [4d8] 17 AC [Chain Shirt & Shield] +4/1d6+2 [Shortsword] [I]Pact Tactics, Stealth, Perception[/I] [U]CR 1/2[/U] And for the "elite" mook: [B][U]Stormvermin[/U][/B] 14/15/12/9/11/10 33 HP [6d8+6] 16/18 AC [Scale Mail/Shield] Multiattack twice: +4/1d10+2 [Glaive] or+4/1d8+2 [Scimitar] [I]Pack Tactics, Stealth, Perception, Athletics, Intimidation[/I] [U]CR 1[/U] But the fun of the encounters with the rat-men should be in the mean tricks they pull out. Let's have some quick estimations of what could be written on the spot: Poison, weaken, hide, "Clan Eshin": Let's make a stealthy, nasty scout for our rats to employ: [U][B]Gutter Runner[/B][/U] 11/17/10/9/11/10 27 HP [6d8] 15 AC [Studded Leather] Speed: 40 feet +5/1d6+3* [Two Shortswords] OR +5/1d4+3* [Throwing Stars/Darts] * - DC 13 Constitution Save after being hit to avoid getting Poisoned. [I]Pack Tactics, Nimble Escape, Stealth Expertise, Sleight of Hand, Perception[/I] [U]CR 1[/U] Or you might want to make some AOE fun - controlling the battlefield is not only for PCs (especially when you have little concern about how many of your own die-die in the process): [B][U]Globaddier[/U][/B] 11/15/12/9/11/10 33 HP [6d6+6] 16 AC [Scale Mail] Poison Wind Globes - thrown, finesse, thrown up to 60ft. Creates 10ft. radius sphere of gas, lightly obscured, 3d6 poison damage to any creature who starts his turn inside, Con Save negates. Fragile - whenever Globaddier takes damage there is a 50% chance some globes will break and spill gas on his position. Gas Mask - has an advantage on rolls against Poison Wind gas. [I]Pack Tactics, Stealth, Perception, Survival[/I] [U]CR 1[/U] If you want to go for the higher-CR enemies: [B][U]Scaven Warchief[/U][/B] 16/15/14/11/13/12 96 HP [12d8+24] 18 AC [Breastplate & Shield] Multiattack three times: +5/1d8+5 [Longsword] [I]Duelling (included in the attack), Parry, Pack Tactics, Stealth, Perception, Athletics, Intimidation, Insight, Deception[/I] [U]CR 4[/U] OR Let's touch the flavor of another clan: [B][U]Pestilence Priest[/U][/B] 12/16/17/11/11/10 105 HP [14d8+42] 16 AC [Unarmored Defense] Multiattack three times: +6/2d6+3 [Two Disease-Ridden Scimitars] - DC 15 Con Save to avoid getting The Fever. Creatures suffering from The Fever can't benefit from magical healing and have to make a DC 15 Wisdom Save or go Berserk (as per Berserker Axe DMG p.155). Lesser Restoration or Long Rest heals The Fever. Pestilent Breath [Rechardge 5-6] 30ft. cone, 12d6 poison damage, DC 15 Con Save to take half. [I]Brute (included in the attack), Rage [x4], Relentless Attack, Poison Immunity, Advantage on Con Saves, Pack Tactics, Stealth, Perception, Athletics, Intimidation, Insight, Deception, Arcane, Nature, Survival[/I] [U]CR 6[/U] This list took me 70 minutes to come up with, it is by no means perfect, but I hope it gives you some ideas. PS. Always be careful with GWIP. Always. [/QUOTE]
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Anyone have any homebrewed stats for Skaven/Rat People
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